OK, so the client wants a couple of jets of water spraying into his swimming pool from these fancy nozzle things (see attached photo).
A fairly easy job using hypervoxels. Anyone got a clue how this could be done without too much pain in Kray?
I've tried using a particle emitter to generate single-point polys (got a very nice-looking stream - see second attachment), then took those into Modeler and tried changing them all to metaballs & exporting the result as a mesh. Unfortunately, LW's metaballs are rubbish.
Any ideas, anyone?
Jet of water?
- phile_forum
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Jet of water?
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you could buy realflow that costs only about 3000euros and exports sequences of meshes or you could learn to use the blender which is free and open source and has a great fluid physics engine and of course i am just kidding.
you can just build a mesh for the sprayed water maybe one for each jet/spurt/squirt (how they are called anyway) and a mesh for the area that they collide with the pool water and use animated procedurals for the reflection, displacement, bump, (color and diffuse maybe) i think this will look just fine
you can just build a mesh for the sprayed water maybe one for each jet/spurt/squirt (how they are called anyway) and a mesh for the area that they collide with the pool water and use animated procedurals for the reflection, displacement, bump, (color and diffuse maybe) i think this will look just fine