Sometimes I get strange bright spots on a node based material??
Haven't seen this before, any ideas?
Node based material with strange spots
Node based material with strange spots
Last edited by ZodiaQ on Wed Mar 01, 2017 6:08 pm, edited 1 time in total.
Re: Node based material with strange spots
If I render again the spot are either not there or at another location .... ?
Re: Node based material with strange spots
May be you need bake textures and render it as image maps, not procedurals?
- Janusz Biela
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Re: Node based material with strange spots
I believe this is Edge Node.
All Nodes which you use are Pre-process with 100% K2/K3 support but I am not sure with Node Edge.
btw
Instead using of Color Tool Node better is to use Simple Colour Corrector: it`s gives more options for texture tweaking include invert option and what I like the most, gamma control.
In my opinion This is the best pre-process Node. I use it everywhere:
All Nodes which you use are Pre-process with 100% K2/K3 support but I am not sure with Node Edge.
btw
Instead using of Color Tool Node better is to use Simple Colour Corrector: it`s gives more options for texture tweaking include invert option and what I like the most, gamma control.
In my opinion This is the best pre-process Node. I use it everywhere:
Re: Node based material with strange spots
Thx Janusz!
- djwaterman
- Posts: 78
- Joined: Sun Apr 03, 2011 11:02 am
Re: Node based material with strange spots
Any chance of seeing what's going on in that compound node?Janusz Biela wrote: Instead using of Color Tool Node better is to use Simple Colour Corrector: it`s gives more options for texture tweaking include invert option and what I like the most, gamma control.
In my opinion This is the best pre-process Node. I use it everywhere:
Screenshot 2017-03-01 16.11.15.png