Very good test scene for checking speed render an quality. Big amount of LimitDR problem (places where exist high contrast pixels). In this case chair metal parts. This is common problem for all renders: how to deal with Anti Aliasing in these regions.
OB4:
OB5 with fixed AA (yes, we have soon new version):
Scene:
class room
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: class room
Looking great Gregor and Janusz! Like the past months, absolutely no time to play around with K3 myself, unfortunately...
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: class room
Soon we fire VCM in core and we close phase one. Left is only reflection blur issue and some less important bugs. After that we go to post process and shaders.thomas wrote:Looking great Gregor and Janusz! Like the past months, absolutely no time to play around with K3 myself, unfortunately...
- Keraressi Abdelkarim
- Posts: 719
- Joined: Sun Jan 24, 2010 4:44 pm
Re: class room
Janusz Biela wrote:Soon we fire VCM in core and we close phase one. Left is only reflection blur issue and some less important bugs. After that we go to post process and shaders.thomas wrote:Looking great Gregor and Janusz! Like the past months, absolutely no time to play around with K3 myself, unfortunately...
wow amazing speed Win . omg mindblowin ^^ . mye he can reducerender time to 2 min mybe xD