I'm using Kray 2.2 with layout 2015.1
The render I'm getting is great except where the area light hits the wall. You can see aliasing or stepping in the image. I have the area light set to Compute with luminosity
It doesn't seem to matter what settings I change they remain consistent. Any tips on eliminating that?
Thanks
Doug
Anti aliasing area light
Re: Anti aliasing area light
I may have answered my own question... I upped the light samples to 6 (in the render globals panel) and the problem seems to have cleared up.
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
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Re: Anti aliasing area light
In this corner You can use:
- Area Light (actual in scene) but then you must increase Area Light Quality and render long
- LEM - just luminosity panel - then is better render in QMC mode.
Here setting for minimum quality for Area Light: Here maximum quality (over that is unprofitable raising amount of rays):
I suggest to use QMC system and LEM lights. In this moment the best option for rendering.
- Area Light (actual in scene) but then you must increase Area Light Quality and render long
- LEM - just luminosity panel - then is better render in QMC mode.
Here setting for minimum quality for Area Light: Here maximum quality (over that is unprofitable raising amount of rays):
I suggest to use QMC system and LEM lights. In this moment the best option for rendering.
Re: Anti aliasing area light
Thanks for the response.
Forgive my ignorance but I can't seem to find any info on LEM. Is that a KRAY thing? Or simply a luminous polygon in Lightwave?
Forgive my ignorance but I can't seem to find any info on LEM. Is that a KRAY thing? Or simply a luminous polygon in Lightwave?
Re: Anti aliasing area light
LEM = Light Emitting Material = Luminous polygon in Lightwave
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Anti aliasing area light
Here you have settings.
LEM: If you want hide LEM in scene (only light will be visible, like Area Light):
1.Select in Kray GUI Unseen by Rays Casts Light 2.In LW select Unseen: Your LEM starts be invisible, giving only light.
Here scene:
LEM: If you want hide LEM in scene (only light will be visible, like Area Light):
1.Select in Kray GUI Unseen by Rays Casts Light 2.In LW select Unseen: Your LEM starts be invisible, giving only light.
Here scene: