Interior QMC
Interior QMC
Another learning scene for lighting and surfacing based on photo reference.
Re: Interior QMC
Looks good! The fabric pattern on the chair is a bit big though - I would set it to half scale or smaller. A lot of people make this mistake because they want the pattern to be visible, so it looks realistic, but in reality, as you see in your ref picture, the fabric pattern detail is practically invisible.
Also, maybe a very light fractal noise to break up the regularity in shading of the chairs would make it look a bit more realistic.
Also, maybe a very light fractal noise to break up the regularity in shading of the chairs would make it look a bit more realistic.
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
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Re: Interior QMC
You can try this command:
recurse 20 - gives 20 bounce light
postprocess gblur,5,0.4; - 5 pixel blur with blending 40% (between normal and blurred image) - bloom effect directly from Kray. Nice for windows light effect.
Image fir me is really nice! Good stuff
Slightly missing texture processing in Nodes especially for wood surfaces (desk and floor). I hope soon I will finish short tutorial about that and maybe somebody will develop it more then me.
Code: Select all
recurse 20;postprocess gblur,5,0.4;
postprocess gblur,5,0.4; - 5 pixel blur with blending 40% (between normal and blurred image) - bloom effect directly from Kray. Nice for windows light effect.
Image fir me is really nice! Good stuff

Re: Interior QMC
Hey Janusz,
I don't ANYONE will ever be able to develop anything more than you when it comes to Kray
I don't ANYONE will ever be able to develop anything more than you when it comes to Kray

- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Interior QMC
Grzegorz and me, we are professional developers of Kray software and this is our duty.