Leather sofa for material evaluation
- Keraressi Abdelkarim
- Posts: 719
- Joined: Sun Jan 24, 2010 4:44 pm
Re: Leather sofa for material evaluation
Here my test .
0 node . only basic surfaces . i use color gradient slope .
0 node . only basic surfaces . i use color gradient slope .
- Keraressi Abdelkarim
- Posts: 719
- Joined: Sun Jan 24, 2010 4:44 pm
Re: Leather sofa for material evaluation
here my new test with leather . the same as u have
.
Kray render ofcourse . 0 node . ony basic surfaces . + photoshop poste process
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Kray render ofcourse . 0 node . ony basic surfaces . + photoshop poste process

- Keraressi Abdelkarim
- Posts: 719
- Joined: Sun Jan 24, 2010 4:44 pm
Re: Leather sofa for material evaluation
Sorry but it looks like the couch is covered in clingwrap! Need more refl blur.
- Keraressi Abdelkarim
- Posts: 719
- Joined: Sun Jan 24, 2010 4:44 pm
Re: Leather sofa for material evaluation
u think its hard to make blur reflection ?NiGMa wrote:Sorry but it looks like the couch is covered in clingwrap! Need more refl blur.
Re: Leather sofa for material evaluation
No, its not hard, you just increase the value right?lightwave3d wrote:u think its hard to make blur reflection ?NiGMa wrote:Sorry but it looks like the couch is covered in clingwrap! Need more refl blur.
Re: Leather sofa for material evaluation
It's quite good. Clingwrap - but just a little. Some smoothiness I think. I see some unsmooth square polys or unwelded polys.
Re: Leather sofa for material evaluation
Hello guys, just a small update: spherical light + reflector, a small table and a different wood for the boiserie on the back.
I don't know but it seems to me that glass and the book have very subtle contact shadows, but everything else does.
Anyway, any comment appreciated!
p.s. I forgot the power cable!
I don't know but it seems to me that glass and the book have very subtle contact shadows, but everything else does.
Anyway, any comment appreciated!
p.s. I forgot the power cable!

- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Leather sofa for material evaluation
The glass needs multiply reflection. Book seems for me too high diffuse (problem with Albedo). Both I can not show because still I test it in my Nodes.
...still waiting for floor
...still waiting for floor

Re: Leather sofa for material evaluation
Yes the book is totally too bright, I checked the texture is 255 needs less brightness.Janusz Biela wrote:The glass needs multiply reflection. Book seems for me too high diffuse (problem with Albedo). Both I can not show because still I test it in my Nodes.
About the glass: multiply with another reflection?
Let's do this experiment, you tell me what floor you want and I'll try to replicate it, that's a good exercise for me!...still waiting for floor
I'll try when my clients are not pressing, maybe it will not be immediate

- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
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Re: Leather sofa for material evaluation
White color should be at maximum 220,220,220 RGB in other way you reflect too much photons which is not physically correct. Pure White color should have Albedo on the level 85-90% Albedo so if you want use diffuse control (to emulate Albedo) RGB level + 80% diffuse.
I found something that, maybe will help you:
I found something that, maybe will help you:
Re: Leather sofa for material evaluation
Yes, I have a similar scheme because when I used Maxwell and the principle for rgb values was the same, but sometimes I just copy paste materials and I leave behind some check on texture value.
here's the last one
here's the last one
- Janusz Biela
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Re: Leather sofa for material evaluation
Can you render it in override mode? I would like to see pure GI samples because I suspect you have too low Final Gathering settings.
Re: Leather sofa for material evaluation
Yes! Here we go:
edit: not so important, but why it says always Kray 2.2 in the window settings?
edit: not so important, but why it says always Kray 2.2 in the window settings?
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
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Re: Leather sofa for material evaluation
Is no so bad GI quality but can be better with long time render of course.
This is version of Core Kray.
This is version of Core Kray.