
ibiza
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: ibiza
Hello Salvatore!
You get really good quality
Is pity we can not add Displacement but in future it will be priority for K3 (for that code is ready - but first we have to release beta and test it)
I would like increase FG sampling - the house has missing GI - especially just under roof. Also pool looks artificially but for that is easy solution: http://dpont.pagesperso-orange.fr/plugi ... yWave.html + Nodes with Fresnel + color filter.
Here examples: http://dpont.pagesperso-orange.fr/plugi ... resets.zip
Of course for better quality you must use different textures: http://basictextures.com/wp-content/max ... -00077.jpg For big and small waves.
I would like also add some splotches for the wall, maybe near ground and under roof.
You get really good quality

Is pity we can not add Displacement but in future it will be priority for K3 (for that code is ready - but first we have to release beta and test it)
I would like increase FG sampling - the house has missing GI - especially just under roof. Also pool looks artificially but for that is easy solution: http://dpont.pagesperso-orange.fr/plugi ... yWave.html + Nodes with Fresnel + color filter.
Here examples: http://dpont.pagesperso-orange.fr/plugi ... resets.zip
Of course for better quality you must use different textures: http://basictextures.com/wp-content/max ... -00077.jpg For big and small waves.
I would like also add some splotches for the wall, maybe near ground and under roof.
- Keraressi Abdelkarim
- Posts: 719
- Joined: Sun Jan 24, 2010 4:44 pm
Re: ibiza
Nice one salvatore. I think u miss something on poste process if can put raw + obj id or surface id ty ^^