Curious about 1.7 instancing
i had the display problem too, when there is transparency, work around select all trans poly, cut and paste to sort the order and it fixes the problem.
the only reason i use 8.5 is for the Pshop blending modes that i've requested for a long time and was implemented in that version. Pshop Multiply great for applying baked gi map, no need to fiddle with the texture gamma as needed prior to that.
the only reason i use 8.5 is for the Pshop blending modes that i've requested for a long time and was implemented in that version. Pshop Multiply great for applying baked gi map, no need to fiddle with the texture gamma as needed prior to that.
Another info, if your obj has no layer, you can simply name the Nulls the same exact way of the object.
I.e. Ball is the object, just name "Ball" a null and it will be an instance.
Again, Instancing based on object's points - like HDinstance - is on to do list, so just a matrter of patience
bye
Paolo
I.e. Ball is the object, just name "Ball" a null and it will be an instance.
Again, Instancing based on object's points - like HDinstance - is on to do list, so just a matrter of patience

bye
Paolo
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Good news, PaoloPavlov wrote:Another info, if your obj has no layer, you can simply name the Nulls the same exact way of the object.
I.e. Ball is the object, just name "Ball" a null and it will be an instance.
Again, Instancing based on object's points - like HDinstance - is on to do list, so just a matrter of patience
bye
Paolo
Eddy MARILLAT
PIXYM
PIXYM
Thanks for the tip Tajinotajino wrote:i had the display problem too, when there is transparency, work around select all trans poly, cut and paste to sort the order and it fixes the problem.
the only reason i use 8.5 is for the Pshop blending modes that i've requested for a long time and was implemented in that version. Pshop Multiply great for applying baked gi map, no need to fiddle with the texture gamma as needed prior to that.

Eddy MARILLAT
PIXYM
PIXYM
are you sure? I have a scene with all objects in bounding box and it renders fine both in 1.612demo and 1.7 OB1..Pavlov wrote:If you use bounding box od gyde, Kray wont see that obj at all; use at least Wireframe.
vashts
Website: Geba.it
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Hi,
If I understood you well, you REPLACED you original Chair object with a Null? That it is why it is not working.
1.- Load your Chair object on Layout (no layers on it).
2.- Create a new Null (CTRL + N) and name it Chair.
3.- Move it so it is not over your chair.
4.- Render the frame in Kray.
5.- If you want more instances, simply Clone that null and move them.
Those are the steps I used to create instances and worked for me.
David
If I understood you well, you REPLACED you original Chair object with a Null? That it is why it is not working.
1.- Load your Chair object on Layout (no layers on it).
2.- Create a new Null (CTRL + N) and name it Chair.
3.- Move it so it is not over your chair.
4.- Render the frame in Kray.
5.- If you want more instances, simply Clone that null and move them.
Those are the steps I used to create instances and worked for me.
David
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My workflow is to place all the original objects first (so I can see everything is arranged properly - chairs around a table for instance) then use the replace command to swap all but one of them for nulls, renaming appropriately as I go along so the name of the null matches the name of the original object.
Phil
Phil
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
http://www.planetindifferent.co.uk
That is exactly how I use it too... would be nice to have a wireframe of the null, I know its hard to code from kray thought (affecting the layout view), or at least a bounding box (there might be a plugin for this though)phile wrote:My workflow is to place all the original objects first (so I can see everything is arranged properly - chairs around a table for instance) then use the replace command to swap all but one of them for nulls, renaming appropriately as I go along so the name of the null matches the name of the original object.
Phil
I usually replace all with instances once everything has been approved to render and I know that no elements will be repositioned