To jure
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- Posts: 142
- Joined: Sat Nov 04, 2006 12:41 pm
- Location: Spain
To jure
Hello Jure. sorry for disturbing you, but I've read in you short kray manual this:
The next thing I usually do is add motion modifier SunSpot to my main Sun light
And I wonder were this motion modifier sunspot is? I'm trying to follow all your steps in manual
Thanks
The next thing I usually do is add motion modifier SunSpot to my main Sun light
And I wonder were this motion modifier sunspot is? I'm trying to follow all your steps in manual
Thanks
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- Posts: 142
- Joined: Sat Nov 04, 2006 12:41 pm
- Location: Spain
About motion modifier spot
as something I was missing in LW, thanks for telling me about it. I'm following your tutorial,.. but the question wich follows is how do you know were exactly is your objetc oriented. if it looks nordwards or sudwards.... I think it's the only setting it felts just to right position your objetc in the right coordenates.
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- Posts: 142
- Joined: Sat Nov 04, 2006 12:41 pm
- Location: Spain
-
- Posts: 142
- Joined: Sat Nov 04, 2006 12:41 pm
- Location: Spain
-
- Posts: 142
- Joined: Sat Nov 04, 2006 12:41 pm
- Location: Spain
No you won't get rid of grain by raising FG rays.
Grain is controled on "Quality" tab. If you're lighting scene with Area lights you need to raise Area lights min/max (min 2 max 4 is good value generaly).
If you're lighting your scene with luminous polygons (skydome, window plane...) you need to raise lumi light min/max rays...
Grain is controled on "Quality" tab. If you're lighting scene with Area lights you need to raise Area lights min/max (min 2 max 4 is good value generaly).
If you're lighting your scene with luminous polygons (skydome, window plane...) you need to raise lumi light min/max rays...
- Jure