i am working on the animation of office interior. I did some test render and found the splotch at wall, ceiling and cabinet. How can I solve this problem.

Thank you..
If source of light is one or two windows then better to use Area Lights. But of course that situation is very rare...so I suggest to use lumi panels. Increasing amount of Area light You increase amount ray-tracing calculations. This can be bad for speed render. We do not heave still shade for area lights - then better is to stick with lumi poly (which as interpolated light has almost no limits)khan973 wrote:Janusz, whay for a while your best advice was to use lumi polygons and now you suggest Area? What made you change your mind?
If You will turn Kray to QMC or Path tracing then difference between Area Lights and Lumi panels will be very small. Lumi panels method has "soft" light feeling because shadows are interpolated - is not ray traced as Area Light when each pixel is calculated.khan973 wrote:I've tried both and in many cases, I found that the shadows were way better with Area lights.
They also bring more "contrast". The look with lumi panels seems more "soft". Maybe it's a matter of power shader? size?