kray 3.0 preview

General disscusion about Kray
jnom
Posts: 263
Joined: Wed Dec 02, 2009 7:00 am

Re: kray 3.0 preview

Post by jnom »

Post the scene johny :mrgreen: I want to test actual render time in my machine with your setup or if you change lighting, etc.
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: kray 3.0 preview

Post by Janusz Biela »

Here scene in override mode and higher resolution (21 sec/frame/i7 CPU 12 threats) + wire frame render for fun :wink:
Skyportal is OFF, because is nonsense in this case.
Have nice test :!:
Attachments
cornellbox.rar
(52.51 KiB) Downloaded 309 times
Cornell_override_Anim.rar
(2.04 MiB) Downloaded 323 times
jnom
Posts: 263
Joined: Wed Dec 02, 2009 7:00 am

Re: kray 3.0 preview

Post by jnom »

Thanks for the scene johny. I'll disect the scene as soon as possible to see what is a good setup for animation in kray. From the override video it looks very good.

Something regarding kray 2.5 and kray 3.0. Is it possible for these plugins to co-exist in one lw installation? I hope kray 3.0 won't bugout kray 2.5. We tend to re render old projects and need exactly the same results or better without needing to tweak the scenes too much. Just afraid that when kray 3.0 comes around scenes from kray 2.5 look and react different. Easiest solution I can think of is just make them co exist and able to use at any time. So there's less worry to make kray 3.0 backward compatible, too.
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: kray 3.0 preview

Post by Janusz Biela »

jnom wrote:Thanks for the scene johny. I'll disect the scene as soon as possible to see what is a good setup for animation in kray. From the override video it looks very good.

Something regarding kray 2.5 and kray 3.0. Is it possible for these plugins to co-exist in one lw installation? I hope kray 3.0 won't bugout kray 2.5. We tend to re render old projects and need exactly the same results or better without needing to tweak the scenes too much. Just afraid that when kray 3.0 comes around scenes from kray 2.5 look and react different. Easiest solution I can think of is just make them co exist and able to use at any time. So there's less worry to make kray 3.0 backward compatible, too.
Kray 3.0 will be NEW product....actually everything will be new. Soon will be also list of features what exactly . Kray 3.0 is almost ready as standalone so in next 1-2 months we start beta phase. About old scenes: I do not think so will be problem because all changes happen in engine of Kray not in LW :) . Slowly we start to redesign future menu (this will be very difficult because we have to "connect" ideas of users and coders. Personally I want very ascetic menu , necessary minimum...of course whole "lab" will be under advanced button, but I want menu which is useful , logical and ascetic in form, without "fireworks" which brings unnecessary noise and allow finally concentrate on the render quality aspects)
User avatar
Keraressi Abdelkarim
Posts: 719
Joined: Sun Jan 24, 2010 4:44 pm

Re: kray 3.0 preview

Post by Keraressi Abdelkarim »

Wow thnx jnausz ur The best :mrgreen:
brownie
Posts: 103
Joined: Thu Apr 16, 2009 10:53 am

Re: kray 3.0 preview

Post by brownie »

Very promising. Thank you. Each information we get helps us in planning our businesses for the next months.
I hope the beta test will be wide open.

Another question : will it work on LW 9.6 or just 10+ ?
jonathlee
Posts: 78
Joined: Fri Jun 15, 2012 4:03 am
Location: Malaysia
Contact:

Re: kray 3.0 preview

Post by jonathlee »

Will Kray material using more node based texture editing to make surface more realistic?
jnom
Posts: 263
Joined: Wed Dec 02, 2009 7:00 am

Re: kray 3.0 preview

Post by jnom »

Janusz Biela wrote:Here scene in override mode and higher resolution (21 sec/frame/i7 CPU 12 threats) + wire frame render for fun :wink:
Skyportal is OFF, because is nonsense in this case.
Have nice test :!:
I just rendered the scene. Render time is not bad. But there's something very wrong with this method. This simple scene generated 1.4gig of fgi data with only 125 frames. Imagine a moderate complex scene that's 10 secs(300 frames). It would generate maybe 20 gig of fgi data.
Animation has to be addressed with kray 3.0.
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: kray 3.0 preview

Post by Janusz Biela »

You are right if we talk about size and this is....normal :lol:
1. You do not need those files after animation (trash)...I think even during render You can delete it but this is depended from frame parameter in Time Interpolation system. If is 5 then You should leaf minimum 2 GI files generated before actual frame (I am not sure but 5 means 2 frames before and 2 frames after spectrum of blending or 4 frames before actual rendered frame...will ask G. next time) This delete of GI should be in Auto mode in K3.0.
2. This is GI saved for each of frame! So each frame is separately as another "scene/animation"!...So in another words You generate 125 GI files in 125 frames animation
3. Because this is Time interpolation so we have blending between frames (and this blending is done between those files GI, why is storage on hard disk)
4. If this will be basic scene without moving objects then You will have only one GI file (not 125) and size of this GI file will change of course, according to: how many NEW regions camera will see (in another world: how many new samples engine will generate and will add to this GI file information. This GI file will be bigger and bigger depends from animation)
5. My the biggest GI file was 4 Giga (and this is not that bad) problem was only with memory (I had some computers with small amount of RAM and this 4 Giga GI file was just too big (You need RAM for system, residential software, render engine for calculation etc. In another world 16 Giga Ram is minimum for bigger projects....)
6. Good solution is use Path Tracing so without file GI (but this solution is for minimum next 5 years from now)
7. The best solution with big scenes is just save Photon Map (NOT GI!) and use it with function LOAD. very small file, no problems with splotches and flickering (of course You must generate CORRECT this map!), You can render it with brakes and continue later , You can render it on many computers without network, take while for render this. Actually I am fan of this system, sharing GI make me headache.
8. In V-ray they have very nice module to watch this file in 3D (Photon Map) , looks maybe useless but can show errors before when You will start animation.
User avatar
khan973
Posts: 296
Joined: Fri Nov 13, 2009 3:58 pm

Re: kray 3.0 preview

Post by khan973 »

Thanks for keeping us posted Janusz, I'm really ecited and looking forward to get my hands on Kray 3
I hope we'll get more passes or the ability to create some.
If some nodes are created, I think it ould be a great Idea to have Global Buffer nodes so we can extract or create any property we want.
DP Filter is amazing on that note.
I am still lacking many passes to be able to use it for all purposes and with Nuke (per light pass, Multi channel EXr...)
jonathlee
Posts: 78
Joined: Fri Jun 15, 2012 4:03 am
Location: Malaysia
Contact:

Re: kray 3.0 preview

Post by jonathlee »

Since Kray 3.0 will be totally standalone, will it support GPU as well?
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: kray 3.0 preview

Post by Janusz Biela »

jonathlee wrote:Since Kray 3.0 will be totally standalone, will it support GPU as well?
Yes, but Grzegorz wants make hybrid CPU/GPU because are many limits with only GPU rendering....so some part of render will support GPU and some parts CPU in the same time.
jonathlee
Posts: 78
Joined: Fri Jun 15, 2012 4:03 am
Location: Malaysia
Contact:

Re: kray 3.0 preview

Post by jonathlee »

Then using Nvidia Cards would feel the extra advantage with CUDA cores?

If so then we can invest graphic cards with more CUDA cores to speed up both the rendering.
brownie
Posts: 103
Joined: Thu Apr 16, 2009 10:53 am

Re: kray 3.0 preview

Post by brownie »

Janusz Biela wrote:
jonathlee wrote:Since Kray 3.0 will be totally standalone, will it support GPU as well?
Yes, but Grzegorz wants make hybrid CPU/GPU because are many limits with only GPU rendering....so some part of render will support GPU and some parts CPU in the same time.
As it appears to be the best solution, I'm to see that Kray will follow the best way.
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: kray 3.0 preview

Post by Janusz Biela »

jonathlee wrote:Then using Nvidia Cards would feel the extra advantage with CUDA cores?

If so then we can invest graphic cards with more CUDA cores to speed up both the rendering.

Is only one way : by CUDA cores. I think Hybrid CPU/GPU will be the best solution for future and with good code in render engine can affect much faster renders then only CPU or GPU and still without limits.
Locked