interior

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salvatore
Posts: 406
Joined: Fri Jan 30, 2009 1:36 pm

interior

Post by salvatore »

A new interior with sun and only one lumi poly with a small luminosity outside
All advice are very welcome
happy new year to all :D
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interior
interior
vpii
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Re: interior

Post by vpii »

Looks Great
giacob
Posts: 31
Joined: Sat Nov 14, 2009 1:12 am

Re: interior

Post by giacob »

lighting look at the top
could improve texturing... for istance bump on tiles is too obviuos
what version of lw and kray plugin are u using?
which lighting system?
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Janusz Biela
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Re: interior

Post by Janusz Biela »

Going good! I see progress :D Just to fix materials and quality :idea:
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salvatore
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Re: interior

Post by salvatore »

Janusz Biela wrote:Going good! I see progress :D Just to fix materials and quality :idea:
Txs to all advice :D

I still find a setting to increase the shadows because in reality the interior shadows are more dark
Now I will test a low power, best FG and increase the lumy and the sun
next render i post result
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Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
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Re: interior

Post by Janusz Biela »

salvatore wrote:
Janusz Biela wrote:Going good! I see progress :D Just to fix materials and quality :idea:
Txs to all advice :D

I still find a setting to increase the shadows because in reality the interior shadows are more dark
Now I will test a low power, best FG and increase the lumy and the sun
next render i post result

Ah no! Problem is with tonemap. Try render only Linear , then You will see shadows :lol:
But seriously You will never receive good shadows in renders.
First You must render in Path Tracing module which now is nonsense , second of all, renders need good post process (which force You to make good surfaces with HQ blur , good AA and good GI) and Third good setup of light.
Try this tonemap +Skyportals
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