I want to show a few my renders (some are in progress..)
I am thankful for being inspired and help by my friend from http://www.pandm-studio.com/

Yes I agree, a bit over saturated becouse was very strong tonemaping and colour lighting, almost no Photoshop in interiors. Those renders are very old, now I have different style (soon will show renders, where I will use basic render from Kray but very complex setup of surfaces...becouse last time I notice that fact: the bigest part of renders is good texturing.Pheidian wrote:Great to see you back!Excellent stuff, although some of them are a bit too "V-rayish" for me if you know what I mean
Colours are very well executed, lightning at some point is a bit too over the top with the colours (if you compare to professional photographs) but that can be easily tweaked in post as well.
Just gotta love that grass, excellent viidakko
Edit: I decided to tweak one of the images a bit in post (I hope you dont mind), even it's a bit hard when the image is finished, but I would like to see a bit more neutral colour on the light, dunno what you guys think...
Pheidian wrote:
Just gotta love that grass, excellent viidakko
With plants all the time is problemmrwiggles wrote:Amazing work as usual.
I'm really interested about the last image, i think is perfect.
I work a lot with kray but i never reached a good level of grass as the one in your renders.
Just to know can you describe your grass material... Only specular, traslucency and no reflection?
Thank you
Thank you a lot, golden infoWith plants all the time is problemI think good idea is to put specular , translucency (double for both sides) and maybe small reflection and small diffuse. Still I do not know how deal with this. Good looking grass come with good light (I think only HDRi + Sun can do that) Also important is good texture as map probe for instancing.
indeed! any hints on this?jnom wrote:Excellent! Archiviz collection vol. 2?