hi to all..
zbrush is incredible.. and higt addictive..
these are my first food experiments.. of course rendered in kray.
(note that I have not used displacement functions.. I have to study it..)
kray and zbrush
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Re: kray and zbrush
Nice stuff!
It would be so much better with displacement and more normal mapping!
You should play more with the diffuse to have different levels. It looks too flat.
It would be so much better with displacement and more normal mapping!
You should play more with the diffuse to have different levels. It looks too flat.
- Janusz Biela
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- Posts: 101
- Joined: Tue Jun 17, 2008 1:31 pm
- Location: Milan, Italy
- Contact:
Re: kray and zbrush
ok, ok...
now I've added all the channels.. displacement, normal, specular and so on... (I didn't found the "taste" channel yet..)
but please!.. when sss support for kray?
now I've added all the channels.. displacement, normal, specular and so on... (I didn't found the "taste" channel yet..)

but please!.. when sss support for kray?
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- Posts: 101
- Joined: Tue Jun 17, 2008 1:31 pm
- Location: Milan, Italy
- Contact:
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- Posts: 101
- Joined: Tue Jun 17, 2008 1:31 pm
- Location: Milan, Italy
- Contact:
Re: kray and zbrush
Yes..
it's part of an illustration artwork.. (original idea, not a work for others)
here's the final version..
I've started with a metanurbs mesh in lightwave,
then I have passed to zbrush to sculpting,
texturing was done directly painting an hamburgher photo over the mesh in zbrush
after that the object was 1million polygon, but with zbrush you can export the lowres mesh with hi res displacement map
and at last I've exported the color channel texture and I've create the other maps with crazybump.. (normal, specular, occlusion etc...)
then I was back in modeler to re-assemble everything...
the rendering part was easy (thanks to kray).. and I've added the candles 3dobjects
the very hard part was to stick in photoshop the light flame... have you never tried to photograph a flame over a white background??!!
thanks!
it's part of an illustration artwork.. (original idea, not a work for others)
here's the final version..
I've started with a metanurbs mesh in lightwave,
then I have passed to zbrush to sculpting,
texturing was done directly painting an hamburgher photo over the mesh in zbrush
after that the object was 1million polygon, but with zbrush you can export the lowres mesh with hi res displacement map
and at last I've exported the color channel texture and I've create the other maps with crazybump.. (normal, specular, occlusion etc...)
then I was back in modeler to re-assemble everything...
the rendering part was easy (thanks to kray).. and I've added the candles 3dobjects
the very hard part was to stick in photoshop the light flame... have you never tried to photograph a flame over a white background??!!
thanks!