kray and zbrush

Please post finished works here.
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albertos2008
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Location: Milan, Italy
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kray and zbrush

Post by albertos2008 »

hi to all..
zbrush is incredible.. and higt addictive..

these are my first food experiments.. of course rendered in kray.
(note that I have not used displacement functions.. I have to study it..)
Attachments
bigmac final.jpg
mela final.jpg
focaccia final.jpg
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khan973
Posts: 296
Joined: Fri Nov 13, 2009 3:58 pm

Re: kray and zbrush

Post by khan973 »

Nice stuff!
It would be so much better with displacement and more normal mapping!
You should play more with the diffuse to have different levels. It looks too flat.
jure
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Joined: Thu Jun 02, 2005 6:53 pm

Re: kray and zbrush

Post by jure »

Yummy! :) Love those renders. Keep them coming!
- Jure
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Janusz Biela
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Re: kray and zbrush

Post by Janusz Biela »

he he looks good :!:
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salvatore
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Joined: Fri Jan 30, 2009 1:36 pm

Re: kray and zbrush

Post by salvatore »

I'm hungry :D
albertos2008
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Joined: Tue Jun 17, 2008 1:31 pm
Location: Milan, Italy
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Re: kray and zbrush

Post by albertos2008 »

ok, ok...
now I've added all the channels.. displacement, normal, specular and so on... (I didn't found the "taste" channel yet..)
:lol:

but please!.. when sss support for kray?
Attachments
brioche01.jpg
albertos2008
Posts: 101
Joined: Tue Jun 17, 2008 1:31 pm
Location: Milan, Italy
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Re: kray and zbrush

Post by albertos2008 »

ok, now I quit to loose time...
Attachments
bigmac final.jpg
jure
Posts: 2142
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Re: kray and zbrush

Post by jure »

Looks great! Did you model and texture this yourself?
- Jure
albertos2008
Posts: 101
Joined: Tue Jun 17, 2008 1:31 pm
Location: Milan, Italy
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Re: kray and zbrush

Post by albertos2008 »

Yes..
it's part of an illustration artwork.. (original idea, not a work for others)
here's the final version..

I've started with a metanurbs mesh in lightwave,
then I have passed to zbrush to sculpting,
texturing was done directly painting an hamburgher photo over the mesh in zbrush
after that the object was 1million polygon, but with zbrush you can export the lowres mesh with hi res displacement map
and at last I've exported the color channel texture and I've create the other maps with crazybump.. (normal, specular, occlusion etc...)

then I was back in modeler to re-assemble everything...

the rendering part was easy (thanks to kray).. and I've added the candles 3dobjects

the very hard part was to stick in photoshop the light flame... have you never tried to photograph a flame over a white background??!!

thanks!
Attachments
hanburgher final.jpg
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