Interior

Please post finished works here.
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Janusz Biela
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Interior

Post by Janusz Biela »

Some shots from my WiP.
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Living_room_A.jpg
Living_room_B.jpg
Living_room_C.jpg
Living_room_D.jpg
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nico
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Re: Interior

Post by nico »

oh my god!!!
it's impressive.... :D
how can you get this give me I just can not understand :!: :!: :?:
geo_n
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Re: Interior

Post by geo_n »

Wow excellent. I think its few times I saw render without sunlight and overblown windows and only interior lights are used. Nice post process of as well, very subtle and fits the lighting.
That rug is same technique as grass? FG min/max 10?
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Janusz Biela
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Re: Interior

Post by Janusz Biela »

geo_n wrote:Wow excellent. I think its few times I saw render without sunlight and overblown windows and only interior lights are used. Nice post process of as well, very subtle and fits the lighting.
That rug is same technique as grass? FG min/max 10?

I test 3 pass render now. Very promise... FG is 50/1000 + new blurr engine (importancegammamultiplier 1.4; with blur min/max 3000/10000) Very fast renders.
In scene are over 30 IES light and 8 Area. No physky. All IES have Power 2.
LWF gamma 1.4 HSV/Exponential 6.0 (30%).
geo_n
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Re: Interior

Post by geo_n »

I meant fg min/max 10 for rug?
I notice you`re using arealights again now like in hotel scene. I thought lumipoly is better.
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nico
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Re: Interior

Post by nico »

janusz can you show a top wire view with area light position?

i've same problem to create the correct lighting in my scene...have you a good tutorial or text on interior photo?
Last edited by nico on Thu Sep 09, 2010 8:00 am, edited 1 time in total.
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salvatore
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Re: Interior

Post by salvatore »

:shock: :shock: :shock:
I cry!!!
You are my Idol ! :D
I will test this setting too
I hope that my next render is better than my last interior
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nico
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Re: Interior

Post by nico »

Janusz Biela wrote:
geo_n wrote:Wow excellent. I think its few times I saw render without sunlight and overblown windows and only interior lights are used. Nice post process of as well, very subtle and fits the lighting.
That rug is same technique as grass? FG min/max 10?

I test 3 pass render now. Very promise... FG is 50/1000 + new blurr engine (importancegammamultiplier 1.4; with blur min/max 3000/10000) Very fast renders.
In scene are over 30 IES light and 8 Area. No physky. All IES have Power 2.
LWF gamma 1.4 HSV/Exponential 6.0 (30%).
oh this setup is fast and very good light quality!!! :mrgreen:
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Janusz Biela
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Re: Interior

Post by Janusz Biela »

nico wrote:janusz can you show a top wire view with area light position?

i've same problem to create the correct lighting in my scene...have you a good tutorial or text on interior photo?
I will test it yet. So just wait ...maybe this is good idea. My friend which use V-ray use "hundreds" Area lights on ceiling (he put there where is not good balance with light) So he receive kind of ambient light in interiors but still strong shadows.
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Area.jpg
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Janusz Biela
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Re: Interior

Post by Janusz Biela »

Final product. I hope looks nice :)
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white_room.jpg
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salvatore
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Re: Interior

Post by salvatore »

:shock: :shock:
absolutely perfect !!
No better render in the world !
geo_n
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Re: Interior

Post by geo_n »

Yes its perfect. Very good render with man made lighting and no sunshine type render.
Did you used arealight setup in screenshot? Last time I added many arealights kray would slow down very much. Is this fast in new kray engine than lumi poly?
rosstheboss
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Re: Interior

Post by rosstheboss »

How did u do the material spotlight...? Pls post the shader here ...
I'm looking for that look for along time ...
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Janusz Biela
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Re: Interior

Post by Janusz Biela »

here setup and idea (I was cancel area Light...too long render, of coarse sometimes we have to use physical light....)
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Kray_white_room_forum.rar
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