To compare a bit, I set up a test scene. Really simple scene, no instances (yet) and all textures stripped out.
LW native first:
Baking GI took about 25 seconds. Then rendered it which took 5.6 to 10 seconds per frame (4 AA). Result attached. This is what I would normally use, if not using a tree with GI baked into verts or UV map. It does require a bit of odd "trick" on the global GI settings but ok. Stable, contact shadows and cached (15 MB here). Added a comparison to Fprime which it matches quite well. (sort of consider Fprime "perfect", no transl ofc)
Then I really tried in Kray, but just cannot get anywhere near such a thing. Not even close. Spent quite some hours on it now and put the scene on: (was big due to tree)
http://rapidshare.com/files/403657363/Tree.zip.html (only 10 downloads.. )
(which is also used the the LW test). Tried irradiance cache on all, brute forcing the leaves and branches (don't like the jitter due to that) etc etc.


This is not meant as a LW vs Kray battle, I'm sincerely trying to understand what I am doing wrong since it must be faster judging by:
"If you set properly these things, there's no quality/speed comparison with anything else in LW arena"
"because Kray was so much faster"
I hope someone could give me some pointers here. Im eager to learn and tried the suggested things in that thread.
ps: instances go at about the same speed so can be ignored here for now.