Hi,
Another Interior Test.
Some textures messed up (plants & Books) unfortunately.
I was forced to put the light inside because crazy values wouldn't bring enough light inside.
I still have some issues in balancing reflection blur / recursion and rays to get nice smooth blurred reflections.
Any advices?
Of course I haven't made it, we buy the same sh*t I know your scenes too
I have a problem with light, I have Lumipoly and whenever I want to have more light, the whole room get more light. I can't just have more light coming near the light itsels then fade... Is there any relationship with power shader?
Maybe i misuse it
Thank you, that's what I was doing anyways.
Tone mapping changes didn't make that big of a difference. Too bad I can't control light falloff (distance) with Lumipolys, I'll have to get backk to nasty slow Area lights...