EXTERIOR SHOT! K3!

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Keraressi Abdelkarim
Posts: 823
Joined: Sun Jan 24, 2010 4:44 pm

EXTERIOR SHOT! K3!

Postby Keraressi Abdelkarim » Fri Oct 26, 2018 4:48 pm

LightWave 2015 / KrayTracing 3,0
Render time 2 minutes 3000 px / dual xeon 88 th
Attachments
002 TS.jpg
K3
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referance imge
0004 TS.jpg
k3
003 TS.jpg
k3
001 TS.jpg
k3
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k3

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Janusz Biela
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Location: Finland
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Re: EXTERIOR SHOT! K3!

Postby Janusz Biela » Fri Oct 26, 2018 6:08 pm

Physky2 in K3 is the best - it has the newest implementation of real physical light.

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Keraressi Abdelkarim
Posts: 823
Joined: Sun Jan 24, 2010 4:44 pm

Re: EXTERIOR SHOT! K3!

Postby Keraressi Abdelkarim » Fri Oct 26, 2018 6:20 pm

Janusz Biela wrote:Physky2 in K3 is the best - it has the newest implementation of real physical light.


so true janusz im really suprised it amazing. ofcourse with that control satuation sky alone and sun it powerfull :D

artattak
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Joined: Thu May 26, 2011 6:23 pm

Re: EXTERIOR SHOT! K3!

Postby artattak » Fri Oct 26, 2018 8:01 pm

It really worked out great.
Basically indistinguishable from the reference.
How do you paste your settings from physky prsc.

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Keraressi Abdelkarim
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Joined: Sun Jan 24, 2010 4:44 pm

Re: EXTERIOR SHOT! K3!

Postby Keraressi Abdelkarim » Fri Oct 26, 2018 8:49 pm

artattak wrote:It really worked out great.
Basically indistinguishable from the reference.
How do you paste your settings from physky prsc.


I just select light distance in physky2 as sun and give it direction it will give automaticly that result . and we have others option really great to control sky and sun saturation wich i like it really amazing features also this physky2 is amazing.

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Janusz Biela
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Location: Finland
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Re: EXTERIOR SHOT! K3!

Postby Janusz Biela » Sat Oct 27, 2018 9:57 am

Now you have full control over Physky:
- visible Sun On/OFF (we will improve it later for size control and corona effect)
- real Direct Trace from Physical Light (for example from Sun Physky reflection - it really boosting quality)
- de-saturate/saturate Physky (for example: studio interior render)
- de-saturate/saturate Sun light (for example: studio interior render or warm evening shoot with yellow/reddish Sun shadows)
- control from Layout and control from K3 GUI map to Layout
- injector color

You can do magic with these tools 8)


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