Workflow | 3ds max Multi/Sub Materials

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3D-Reality
Posts: 8
Joined: Thu Nov 19, 2009 6:26 pm

Workflow | 3ds max Multi/Sub Materials

Postby 3D-Reality » Fri Dec 01, 2017 1:58 pm

Hi.

Does someone have a script or some kind of workaround to convert/export 3ds max multi/sub materials into .lwo format. I´ve some Evermotion archinterior scene and iam trying to develop a pipeline to get some good starpoint for further work in Lightwave/Kray/Octane.

At the moment we are using multiconverter and after that export the to .fbx. That works ok for all materials which are not 3ds max multi/sub materials

Thanks :D

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Janusz Biela
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Re: Workflow | 3ds max Multi/Sub Materials

Postby Janusz Biela » Fri Dec 01, 2017 11:35 pm

3D-Reality wrote:Hi.

Does someone have a script or some kind of workaround to convert/export 3ds max multi/sub materials into .lwo format. I´ve some Evermotion archinterior scene and iam trying to develop a pipeline to get some good starpoint for further work in Lightwave/Kray/Octane.

At the moment we are using multiconverter and after that export the to .fbx. That works ok for all materials which are not 3ds max multi/sub materials

Thanks :D

Try find on the forum tutorial for that. It was special free script which helps a bit with this "problem". At least you get normal names and sometimes textures over UVmaps in obj file after exporting.


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