Node based material with strange spots

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ZodiaQ
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Joined: Mon Mar 25, 2013 4:52 pm

Node based material with strange spots

Post by ZodiaQ » Fri Feb 17, 2017 10:21 am

Sometimes I get strange bright spots on a node based material??
Haven't seen this before, any ideas?
StrangeSpots.jpg
ScreenShot179.jpg
Last edited by ZodiaQ on Wed Mar 01, 2017 6:08 pm, edited 1 time in total.

ZodiaQ
Posts: 361
Joined: Mon Mar 25, 2013 4:52 pm

Re: Node based material with strange spots

Post by ZodiaQ » Wed Mar 01, 2017 3:33 pm

If I render again the spot are either not there or at another location .... ?

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promity
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Re: Node based material with strange spots

Post by promity » Wed Mar 01, 2017 3:49 pm

May be you need bake textures and render it as image maps, not procedurals?

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Janusz Biela
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Re: Node based material with strange spots

Post by Janusz Biela » Wed Mar 01, 2017 4:05 pm

I believe this is Edge Node.
All Nodes which you use are Pre-process with 100% K2/K3 support but I am not sure with Node Edge.
btw
Instead using of Color Tool Node better is to use Simple Colour Corrector: it`s gives more options for texture tweaking include invert option and what I like the most, gamma control.
In my opinion This is the best pre-process Node. I use it everywhere:
Screenshot 2017-03-01 16.07.08.png
Screenshot 2017-03-01 16.11.15.png

ZodiaQ
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Re: Node based material with strange spots

Post by ZodiaQ » Wed Mar 01, 2017 6:00 pm

Thx Janusz!

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djwaterman
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Re: Node based material with strange spots

Post by djwaterman » Sun Mar 05, 2017 5:15 am

Janusz Biela wrote: Instead using of Color Tool Node better is to use Simple Colour Corrector: it`s gives more options for texture tweaking include invert option and what I like the most, gamma control.
In my opinion This is the best pre-process Node. I use it everywhere:
Screenshot 2017-03-01 16.11.15.png
Any chance of seeing what's going on in that compound node?

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promity
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Re: Node based material with strange spots

Post by promity » Sun Mar 05, 2017 7:44 am


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