Search found 51 matches

by Leftover
Tue Apr 28, 2009 10:46 pm
Forum: Gallery - finished works
Topic: coupe test renders
Replies: 44
Views: 33026

Re: coupe test renders

Just some objects to cast shadows....
by Leftover
Tue Apr 28, 2009 8:03 pm
Forum: Gallery - finished works
Topic: coupe test renders
Replies: 44
Views: 33026

Re: coupe test renders

nico wrote:i think you have used a backlight system in your interior but i don't understand where are it!!!
can you help me?
Hi, nico. Yes i tired to mimic "studio" light setup, so it has nothing to do with natural lighting. There's screenshot of this scene:
by Leftover
Tue Apr 21, 2009 5:41 am
Forum: Help and Tutorials
Topic: Kray in exterior
Replies: 23
Views: 10230

Re: Kray in exterior

Quick test.
by Leftover
Mon Mar 16, 2009 1:19 pm
Forum: Gallery - finished works
Topic: coupe test renders
Replies: 44
Views: 33026

Re: coupe test renders

Erwin Zwart
very good example that art thrives in economic downturns.
Maybe this year I can improve a lot too ;)
:):)
Yes, i have Kray for more than a half of year, but never had enough of time to put hand on it until recently...
by Leftover
Mon Mar 16, 2009 1:15 pm
Forum: Gallery - finished works
Topic: coupe test renders
Replies: 44
Views: 33026

Re: coupe test renders

done I was just wondering, any reason to use this instead of the built in occlusion nodes? I dont have access to the IFW nodes so i was wondering if it was something worth looking into? I think there's no big reason to use IFW occlusion, i just found out it renders faster when "Dissolve" ...
by Leftover
Fri Mar 13, 2009 10:46 am
Forum: Gallery - finished works
Topic: interior
Replies: 4
Views: 2863

Re: interior

Looks good to me, but in addition to comments, i would add refraction to table's glass and looks like there are smoothing problems on metalic surfaces like drawer handles and table frame. Reflections look weird. Try to reduce smoothing angle, if it won't help you can try to break geometry apart. Lik...
by Leftover
Fri Mar 13, 2009 9:16 am
Forum: Gallery - finished works
Topic: coupe test renders
Replies: 44
Views: 33026

Re: coupe test renders

Few guys asked for setting and i didn't answer anyhting that may help.So I tried to describe what i learned from my short Kray experience. Please note that there are probably better ways to do things, i just don't know them yet :) So take it sceptical. Most of tips look obvious and most of it i dig ...
by Leftover
Fri Mar 13, 2009 1:21 am
Forum: Gallery - finished works
Topic: coupe test renders
Replies: 44
Views: 33026

Re: coupe test renders

Thanks for comments :) iblagdan how did you go about that wear and dirt on the edges, painting on UVs in PS or some other means? Yes i had to paint texture in Photoshop over UV layout. Looks like no edge detecting nodes works in Kray. jdomingo leftover, would you be able to share your technique on p...
by Leftover
Thu Mar 12, 2009 11:37 am
Forum: Gallery - finished works
Topic: coupe test renders
Replies: 44
Views: 33026

coupe test renders

There's a couple of Kray tests i've done for last 2 weeks. Thanks to crisis :)
by Leftover
Thu Mar 12, 2009 11:07 am
Forum: Help and Tutorials
Topic: HELP on render times
Replies: 9
Views: 4557

Re: HELP on render times

In Quality tab try to change Recurse Min/Max to 1/4, 1/3 or maybe even to 1/2 and see what will happen, as well you might try lower Area light threshold treshold
by Leftover
Thu Mar 12, 2009 10:57 am
Forum: Help and Tutorials
Topic: Photon Number Multiplier and Lightmap
Replies: 8
Views: 3392

Re: Photon Number Multiplier and Lightmap

I used low N to make spots more noticeable. And yes that's what i was talking about, objects close to light cause this problem. Setting Intensity falloff to Inverse Distance^1 helps as well.
by Leftover
Thu Mar 12, 2009 1:37 am
Forum: Help and Tutorials
Topic: Photon Number Multiplier and Lightmap
Replies: 8
Views: 3392

Re: Photon Number Multiplier and Lightmap

I made simple test scene for you. Do 2-3 renders and you will get some of these splotches. Im sure they related to "heavy" lit surfaces close to light.
by Leftover
Mon Mar 09, 2009 9:42 pm
Forum: Help and Tutorials
Topic: Photon Number Multiplier and Lightmap
Replies: 8
Views: 3392

Re: Photon Number Multiplier and Lightmap

No it's not related to Photonmap problem:) Looks like very high energy photons get bounced from objects that are close to light. Reducing light intensity near a light source by changing it's falloff to inv. dist^1 instead of inv. dist^2 helps to get rid of splotches or at least reduce their number d...
by Leftover
Mon Mar 09, 2009 2:42 pm
Forum: Help and Tutorials
Topic: Photon Number Multiplier and Lightmap
Replies: 8
Views: 3392

Photon Number Multiplier and Lightmap

Is using Photon Number Multiplier for lights has any meaning when using Lightmap mode? Im getting 1-2 bright spots quite often when using Lightmap mode. They looks like "lost" high power photons. Can't track down what causes these, so i have to re-render image few times untill these spots ...
by Leftover
Fri Mar 06, 2009 9:37 pm
Forum: Help and Tutorials
Topic: Photon number
Replies: 2
Views: 1746

Re: Photon number

Okey, thanks. I think it would be good to have one.
But seems like my problems are caused by some bug. I left a msg in Bug Hunting section.