Search found 140 matches

by ideart
Wed Apr 13, 2016 11:04 am
Forum: Gallery - finished works
Topic: Various Works
Replies: 13
Views: 6776

Re: Various Works

...
by ideart
Wed Apr 13, 2016 11:03 am
Forum: Gallery - finished works
Topic: Various Works
Replies: 13
Views: 6776

Re: Various Works

...
by ideart
Wed Apr 13, 2016 11:00 am
Forum: Gallery - finished works
Topic: Various Works
Replies: 13
Views: 6776

Various Works

Nothing special, I have been busy and felt like sharing some of latest works.
These first are from animation camera so shift camera was not good option.
by ideart
Sat Apr 09, 2016 8:27 pm
Forum: Help and Tutorials
Topic: Default shader to use
Replies: 28
Views: 19801

Re: Default shader to use

Thanks Fabian for sharing, I will test it very soon.
by ideart
Sat Apr 09, 2016 8:24 pm
Forum: Help and Tutorials
Topic: Animation
Replies: 58
Views: 40078

Re: Animation

Hi to all. It seems that I have found a way to eliminate Bake GI looping bug. After I setup the scene for baking only and I have the scene ready to be baked I save the scene, reload it and then press render. I tested three scenes that had this looping bug and they are rendered fine. I hope someone f...
by ideart
Wed Mar 09, 2016 8:11 pm
Forum: Gallery - finished works
Topic: Music Video with kray
Replies: 1
Views: 1915

Re: Music Video with kray

Congratulations, very nice work.
by ideart
Fri Mar 04, 2016 3:29 pm
Forum: Gallery - finished works
Topic: the new engine GPU come to life
Replies: 31
Views: 14368

Re: the new engine GPU come to life

Better tutorials system is something that will attract new users but right now I don't think lack of tutorials is the biggest issue with Kray. We are in 2016 and we don't have fur neither proper displacement, or shaders and we have to dive to complex nodes and many many test renders to achieve bette...
by ideart
Thu Mar 03, 2016 10:11 am
Forum: General
Topic: Working with Kray
Replies: 8
Views: 9223

Re: Working with Kray

Hi, are you using Lw's carpaint or conductor?
Kray is really slow rendering them.
by ideart
Wed Feb 17, 2016 12:38 pm
Forum: Gallery - finished works
Topic: Interior Denis test
Replies: 4
Views: 3095

Re: Interior Denis test

Nice looking but the eyes are always showing it's cgi unless a huge amount of work is put to them.
Actually in the studio environment it looks more photorealistic to my eyes than the one in the room, maybe to much sharpness?
The clothes on the other hand are looking fantastic.
by ideart
Thu Jan 21, 2016 11:46 pm
Forum: Help and Tutorials
Topic: Octane quick test-drive
Replies: 36
Views: 25911

Re: Octane quick test-drive

Great tips, thank you.
by ideart
Thu Jan 21, 2016 11:16 pm
Forum: Help and Tutorials
Topic: Octane quick test-drive
Replies: 36
Views: 25911

Re: Octane quick test-drive

mdharrington wrote:Path tracing (1080p only)
1x GTX970
2X GTX470

3 minutes 40 seconds
The attachment PT3min40.jpg is no longer available

Nice render time, how did you manage it?
Here is my path tracing quick test with white texture environment only

17 minutes on 980ti and 780.
by ideart
Thu Jan 21, 2016 11:43 am
Forum: Help and Tutorials
Topic: Octane quick test-drive
Replies: 36
Views: 25911

Re: Octane quick test-drive

Thomas thank you for the scene. GTX 760 kills all the joy working with Octane. I had to jump recently to Octane because I find Kray not reliable enough for animation and I wanted predictable results. Sure render times are a bit higher and some serious investment in hardware is required but at the en...
by ideart
Wed Dec 23, 2015 5:23 pm
Forum: Help and Tutorials
Topic: Animation
Replies: 58
Views: 40078

Re: Animation

The scene is the Cornell file that you have provided, the only thing I change was render saving path and the "Unable to read current scene" appears. To test the bakeGi I removed the balls from Cornell scene and made a 100 frames camera animation. The loop appears. The looping problem is th...
by ideart
Wed Dec 23, 2015 1:11 pm
Forum: Help and Tutorials
Topic: Animation
Replies: 58
Views: 40078

Re: Animation

I tested v2.61 with Cornell scene and the problems are still there.
Bake GI loop and "Unable to read current scene".
Tested locally in 2015.2 Lw version
by ideart
Thu Dec 03, 2015 10:20 am
Forum: Help and Tutorials
Topic: Animation
Replies: 58
Views: 40078

Re: Animation

Any news about the 2.61 update?
The past 2 months I was forced to render more than 3000 frames with time interpolation method because GI baking has a loop bug and can't use renderfarm. This caused me to miss my deadline.
Now I have to render new long animations and I really need GI baking.