Search found 122 matches

by florian
Tue May 20, 2008 9:46 pm
Forum: Help and Tutorials
Topic: Inconsistant render times
Replies: 18
Views: 8814

solidwave wrote:is that a command for the tailer commands?
I think Kray uses the LW settings so you might want to check in the render globals.

Florian
by florian
Tue Apr 01, 2008 3:47 pm
Forum: General
Topic: Good Modern Arch. reference ?
Replies: 18
Views: 11419

What I want to say also is that you can also have the best of both worlds. You can still admire old historic styles and you CAN cleverly use it's principles in modern buildings. Will try to find some examples. Here is a perfect example. Its the mexican embassy in Berlin, germany. http://www.flickr....
by florian
Sun Mar 30, 2008 2:24 pm
Forum: General
Topic: Good Modern Arch. reference ?
Replies: 18
Views: 11419

You can see a lot of John Lautners buildings in L.A. and southern California so its not that bad ;-)
by florian
Thu Feb 21, 2008 10:43 am
Forum: General
Topic: LightWave 9.5 update - what does it mean for Kray?
Replies: 12
Views: 8775

I guess it will mean that Kray can take advantage of these great new features. I hope NewTek also brings some needed SDK changes so Kray can become even better.

Florian
by florian
Tue Feb 19, 2008 6:59 pm
Forum: Gallery - finished works
Topic: First Render
Replies: 10
Views: 7809

Very nice renders. Only thing to crit is that they coul duse some better AA.

Florian
by florian
Wed Feb 06, 2008 12:14 am
Forum: Help and Tutorials
Topic: Animation in Kray
Replies: 4
Views: 3282

Hi,
I didnt try that yet. I can test it out tomorrow in the office and will let you know.

Cheers, Florian
by florian
Fri Feb 01, 2008 1:26 pm
Forum: Help and Tutorials
Topic: demystifying luminious panels, shaders plugins, autoparts
Replies: 11
Views: 6795

I'll start with a tip:

The shader is especially usefull for exteriors with Trees. You can then use very low GI settings on the trees and speed up rendering this way.
by florian
Wed Jan 16, 2008 6:06 pm
Forum: Help and Tutorials
Topic: Best way to avoid / reduce moirĂƒÂ© pattern in animation?
Replies: 15
Views: 7377

Try a box or cone filter with a larger filter radius (1.5 or more) this will make the images less sharp but will also help reduce the artifacts.

Florian
by florian
Mon Dec 24, 2007 3:19 pm
Forum: General
Topic: Guess what this is!
Replies: 7
Views: 5226

dballesg wrote: And why you are the only one that found it under his Christmas tree! :) That is discrimination! :) :) :) :)
I found it too so its not discrimination ;-)
by florian
Fri Dec 21, 2007 10:23 am
Forum: General
Topic: Just wanted to say Good Day
Replies: 6
Views: 4247

Welcome to Kray then! I guess your wife wont be seeing much of you this christmas ;-)

Cheers, Florian
by florian
Mon Dec 17, 2007 6:51 pm
Forum: Gallery - finished works
Topic: Urban WIP
Replies: 5
Views: 4697

Very cool mood.
by florian
Sun Dec 02, 2007 4:28 pm
Forum: Help and Tutorials
Topic: Odd normal smoothing error?
Replies: 4
Views: 3175

Sorry but I cant reproduce the error here (with LW 9.3). My renderings all look correct. I noticed that you have the maxwell plugin in that scene. Maybe this is causing the error? I dont have maxwell so I cant test this.

Cheers, Florian
by florian
Sun Dec 02, 2007 1:14 pm
Forum: Help and Tutorials
Topic: Odd normal smoothing error?
Replies: 4
Views: 3175

Never had any error like this one. Which LW Version are you using? Can you upload the scene for us to test?

Cheers, Florian
by florian
Thu Nov 29, 2007 7:23 pm
Forum: Help and Tutorials
Topic: New user question
Replies: 7
Views: 4388

Can I just make a Square polygon and load it into the scene multiple times and place it into the locations of were the light fixtures are? Yes, you can do that. But make sure to assign the lumi poly to a part in modeler. Also all the bottles in the back could cause a very long rendertime, especiall...
by florian
Thu Nov 29, 2007 12:04 pm
Forum: Help and Tutorials
Topic: New user question
Replies: 7
Views: 4388

Hi there, what computer are you rendering this on? Did you turn of ambient light? How high is your ray recursion limit? Try 6 to 8 there. here are some more tipps: FG Tab: Try spatial tollerance 0.1, distance Max 3000% and angle tollerance 20% to 30% Quality Tab: Recurse min - max 2 4 blurrin rays 1...