What system render you used for it?
PhotonMap+QMC or Path Tracing?
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- Sun Jun 23, 2019 11:12 am
- Forum: Discord K3 online support
- Topic: Discord K3 server: how to join
- Replies: 0
- Views: 335
I created on the Discord on-line help for K3 users or exchange information. I use Discord since almost one year and I have to tell this is great software (for free) with fantastic GUI and options. Is much better than Skype and Facebook (is different style of coarse) and slowly I move from Skype to D...
promity wrote:I thought it was a temporary solution. Are there any plans for Gregor to transfer his shaders to the material class (node based)?
Yes. Probably he will create K3shaderNode. Now for him is easier to develop additional`s.
So will all the native LW materials in K3 still work or will it be some kind of symbiosis based on some basic functions of the LW shaders and the K3 shaders? How will the shaders be assigned in LW 2019 given that there are no tabs on the shaders? K3 + LW15 no problems except: shaders and third part...
Allthough I know it's by far not ready yet I can't help but wanting to use VPR all the time :D It does crash quite often but this way I can find out what's ok for VPR to do and what not :D Adjusting surface settings for example is no problem and saves quite some time. I think we start soon working ...
AVLKray wrote:artattak wrote:Kray 3 in this form works very steadily and quickly.
I have to agree, I only work with K3 now (3.035) and it's very stable
...actually I can not get crash anymore (is more stable than K2). Probably there are some procedures which cause crash, but so far I do not know them.
...Yes I bombard him by mails to add next as soon as possible (glass, Ani, velvet) These are not difficult but probably he is busy with other parts of Core (we must release properly working K3 for LW19...CPU issue)
BTW Limiter recurse Node for reflection....no need use this right now 8) Latest K3 is so fast that it doesn't mater for engine 5. 20 or 40 recurse reflection! Watch my scene "Depp recurse tester" Simply you can add Fresnel directly like I do now and I am not worry with 40 recurse (bounce l...