Search found 830 matches
- Tue Mar 12, 2019 4:38 am
- Forum: technical information
- Topic: i want to see shaders. :'(
- Replies: 5
- Views: 1584
i want to see shaders. :'(
any news please!!! i cant wait to see just reflection in first of shaders release by G. to see : anisotropy and rotation + glossiness and can be contriolled by map. at first stage. i know we have nice sss k3 shader.
- Thu Mar 07, 2019 2:17 am
- Forum: Kray3 gallery
- Topic: Subsequent K3 tests. Fabrics, ILS HI poly objects
- Replies: 4
- Views: 1345
Re: Subsequent K3 tests. Fabrics, ILS HI poly objects
Janusz Biela wrote:Will be soon update with real displacement and maybe new tone maps curves.
oh amazing news

- Wed Mar 06, 2019 3:49 am
- Forum: Kray3 gallery
- Topic: scn from carlos
- Replies: 5
- Views: 1541
Re: scn from carlos
hey petzr thank you for your feed back. i was really fun of speculaty and glossines since kray2 and janusz all time told me dont use it its old technology i didnt listen to hit i was still using them in kray2 and they give nice effect and result because that time we dont have glossines of reflection...
- Sat Mar 02, 2019 8:05 am
- Forum: Kray3 gallery
- Topic: scn from carlos
- Replies: 5
- Views: 1541
scn from carlos
k3 render.
i got some noise from D.reflection sun sky mybe due settings i didnt put it right in sun size.
glass ex.. just fresnel reflection basic surfaces . no shaders yet
hope you like it
i got some noise from D.reflection sun sky mybe due settings i didnt put it right in sun size.
glass ex.. just fresnel reflection basic surfaces . no shaders yet

hope you like it
- Sat Mar 02, 2019 2:13 am
- Forum: technical information
- Topic: K 3.02 official release
- Replies: 33
- Views: 6584
Re: K 3.02 official release
i suggest you to do packaged scn. and check lw2015 version and boom.
- Thu Feb 28, 2019 11:51 pm
- Forum: technical information
- Topic: K 3.02 official release
- Replies: 33
- Views: 6584
Re: K 3.02 official release
Janusz Biela wrote:Silence means good.
Implementation of Displacement engine is ready. G. work now with "continuum polygone Displacement" and promised send me test K3 very soon.
Wow amazing news . k3 rock.

- Sun Feb 24, 2019 2:55 am
- Forum: Free scenes
- Topic: room K3.01
- Replies: 1
- Views: 1315
Re: room K3.01
Janusz Biela wrote:Update settings with tone map.
K3_00000.png
room.7z
thank you janusz for scn and settings

- Sun Feb 24, 2019 2:51 am
- Forum: technical information
- Topic: K 3.013
- Replies: 9
- Views: 2096
Re: K 3.013
Can we see the adjusted roadmap? When is the release of the versions for the LW18/19 expected? Even G. can not say what will be release data. SDK is new and G. must dig in documentation, there are some unclear info from Newtek. What I know he continuously work on shader system from LW to make them ...
- Sun Feb 24, 2019 2:43 am
- Forum: technical information
- Topic: K 3.02 official release
- Replies: 33
- Views: 6584
Re: K 3.02 official release
For me personally most important (most benefit) would be a crash free VPR so you can tweak surfaces realtime but I understand G. can't do all at once ;) bro how you can tweak surfaces and you dont have shaders wich surfaces you will tweak . reflection fresnel and reflection blur xD lol hihii :mrgre...
- Sat Feb 23, 2019 10:10 pm
- Forum: Kray3 gallery
- Topic: PRO 100 render
- Replies: 5
- Views: 1426
Re: PRO 100 render
Superb! ...and they have nothing: no nodes, no instances, no surfaces (only basic reflection/LEM/transparency) :mrgreen: we are too the same lol . only frensel and some node XD . thos render are same as us in lw. but in lw more more better. because we have lttel plus then them. i hope we get someth...
- Sat Feb 09, 2019 4:49 pm
- Forum: Bug report
- Topic: K3 bug on buffer reflection or when i use fresnel it not working properly
- Replies: 8
- Views: 1719
Re: K3 bug on buffer reflection or when i use fresnel it not working properly
Hello, For me it is more of a bad setting of the fresnel node. We can see on the image that there is reflection but not as important as the mirror, which is logical? nope i think you wrong. because same Fresnel Apply on all surfaces. only in miror it got high number that its . other like 1.6 ex.… i...
- Sat Feb 09, 2019 3:21 am
- Forum: Bug report
- Topic: K3 bug on buffer reflection or when i use fresnel it not working properly
- Replies: 8
- Views: 1719
Re: K3 bug on buffer reflection or when i use fresnel it not working properly
Janusz Biela wrote:I think you do something wrong in Photoshop. You should share RAW image render and reflection channel.
i dont think . because photoshop very simple i cant do mistake like that

here file check it you will notice it .
thank you.
- Sat Feb 09, 2019 2:27 am
- Forum: technical information
- Topic: K 3.02 official release
- Replies: 33
- Views: 6584
Re: K 3.02 official release
Janusz Biela wrote:Soon Displacement.Keraressi Abdelkarim wrote:hey janusz please any news about k3 ?
wow amazing . thank you janusz.
i have some scn to test. cant wait
- Thu Feb 07, 2019 3:15 pm
- Forum: Bug report
- Topic: K3 bug on buffer reflection or when i use fresnel it not working properly
- Replies: 8
- Views: 1719
K3 bug on buffer reflection or when i use fresnel it not working properly
i use fresnel in node mybe its not working properly. here details : normaly when you add reflection pass in photoshop with layer ADD. it will give you more reflection ooky ? i duplicate it to 3 times and nothing happen so i put 3 color arrows : blue for mirror it mean reflection it work . layers in ...
- Wed Feb 06, 2019 7:55 pm
- Forum: technical information
- Topic: K 3.02 official release
- Replies: 33
- Views: 6584
Re: K 3.02 official release
hey janusz please any news about k3 ?