Ah ok, thanks
Making Vpr progresive with QMC like fprime , i love it!
Search found 35 matches
- Sun Feb 19, 2017 5:14 pm
- Forum: General
- Topic: What the heck is QMC?
- Replies: 19
- Views: 91034
- Sat Feb 18, 2017 10:32 pm
- Forum: General
- Topic: What the heck is QMC?
- Replies: 19
- Views: 91034
Re: What the heck is QMC?
This is for K3.0? if not, how turn on QMC?
- Tue Aug 30, 2011 11:36 pm
- Forum: Gallery - finished works
- Topic: WIP Rooms (Updated!!!!)
- Replies: 5
- Views: 4851
Re: WIP Rooms
Another update
- Sun Aug 21, 2011 1:02 am
- Forum: Gallery - finished works
- Topic: WIP Rooms (Updated!!!!)
- Replies: 5
- Views: 4851
Re: WIP Rooms
Thanks to all comments.
Updating with better render quality and some improvements... BG not needed
Some PS corrections added.
Please comment what do you do to this?
Regards
Updating with better render quality and some improvements... BG not needed
Some PS corrections added.
Please comment what do you do to this?
Regards
- Fri Aug 19, 2011 1:53 am
- Forum: Gallery - finished works
- Topic: WIP Rooms (Updated!!!!)
- Replies: 5
- Views: 4851
WIP Rooms (Updated!!!!)
Some interiors
Open to any suggestion to improve.
Regards
Open to any suggestion to improve.
Regards
- Mon Jul 25, 2011 5:54 pm
- Forum: Gallery - finished works
- Topic: last work - interior design + render
- Replies: 4
- Views: 4243
Re: last work - interior design + render
Good work i agree others feedback, and i add that cam shot is so much deformed.
You use a very low zoom factor, try to fix this increasing lens zoom a little.
You use a very low zoom factor, try to fix this increasing lens zoom a little.
- Wed Jul 20, 2011 6:57 pm
- Forum: Help and Tutorials
- Topic: lighting this room
- Replies: 11
- Views: 8468
Re: lighting this room
Nico i not change nothing in your scene, is all same that you share.
I only add Kray photon multiplier to your Lumi object and too i add soe indirect light on floor shader to increase bounds and take more light.
I only add Kray photon multiplier to your Lumi object and too i add soe indirect light on floor shader to increase bounds and take more light.
- Tue Jul 19, 2011 11:55 pm
- Forum: Help and Tutorials
- Topic: lighting this room
- Replies: 11
- Views: 8468
Re: lighting this room
Accordling to your ilumination.
If need to iluminate dark zone is better adding more lumi panel for realistic results.
And you have problems with the mesh...
If need to iluminate dark zone is better adding more lumi panel for realistic results.
And you have problems with the mesh...

- Tue Jul 19, 2011 11:42 pm
- Forum: Help and Tutorials
- Topic: lighting this room
- Replies: 11
- Views: 8468
Re: lighting this room
You can iluminate with lumi panel withouth problem.
I dont know what you need, about artificial light... add light where you need.
This is a fast test only adding more power multiply and photon multiply.
You can control thiss easy.
I dont know what you need, about artificial light... add light where you need.
This is a fast test only adding more power multiply and photon multiply.
You can control thiss easy.
- Tue Jul 19, 2011 10:36 pm
- Forum: Gallery - finished works
- Topic: WIP Bedroom
- Replies: 9
- Views: 6748
Re: WIP Bedroom
Another shot with a little of PS

- Tue Jul 19, 2011 10:07 pm
- Forum: Gallery - finished works
- Topic: WIP Bedroom
- Replies: 9
- Views: 6748
Re: WIP Bedroom
OK solved reflections, i add some elements to make more reflections and increase reflection.
Here is another room with all this improvements applied.
No Postproced added, is original render.
Here is another room with all this improvements applied.
No Postproced added, is original render.
- Tue Jul 19, 2011 1:18 am
- Forum: General
- Topic: Amleto network render controller
- Replies: 19
- Views: 56409
Re: Amleto network render controller
Insteresting but what do you think about a contributibe net render?
I think this is more interesting that an easy to setup.
Only connect computer to a node and all cpu used to render same project. Similar to Maxwell render.
I think this is more interesting that an easy to setup.
Only connect computer to a node and all cpu used to render same project. Similar to Maxwell render.
- Mon Jul 18, 2011 11:28 pm
- Forum: Gallery - finished works
- Topic: exterior
- Replies: 5
- Views: 5015
Re: exterior
Great job, like the shot.
For me only 1 thing to improve.
The near garage door on left bottom. So much clean and is inside the street.
For me only 1 thing to improve.
The near garage door on left bottom. So much clean and is inside the street.
- Mon Jul 18, 2011 11:20 pm
- Forum: General
- Topic: What improvements would you like to see in Kray next?
- Replies: 108
- Views: 1434583
Re: What improvements would you like to see in Kray next?
Improvement to phy sky are great. I have some ideas: 1.- Use light how Sun : I like if you do something how a checkbutton called Link with Light, and we select what light be a Sun.With this we can control perfectly Sun orientation 2.- Day light animation: This need to include a frame loop range to s...
- Mon Jul 18, 2011 9:57 pm
- Forum: General
- Topic: Kray 2.3 update released
- Replies: 23
- Views: 48872
Re: Kray 2.3 update released
Well some image here, i cant edit my msg
OBJECT
SURFACE

SURFACE