Search found 329 matches

by khan973
Tue Aug 08, 2017 1:30 pm
Forum: Kray3 gallery
Topic: Test K3 RC2
Replies: 4
Views: 1226

Re: Test K3 RC2

great news, fantastic !
when will the shaders be ready ?
by khan973
Thu Mar 09, 2017 9:27 pm
Forum: Kray3 Benchmark
Topic: Kray3 CPU Benchmark
Replies: 25
Views: 6025

Re: Kray3 CPU Benchmark

What do you mean by "without LW" ?
by khan973
Thu Mar 09, 2017 9:22 pm
Forum: General
Topic: Dynamic Range
Replies: 8
Views: 2836

Re: Dynamic Range

Sorry, but I was reaaaaaally busy !
I don't know Amleto but I think all renderfarm managers worl the same. Do you have experience setting up a renderfarm ?
by khan973
Thu Mar 02, 2017 9:16 am
Forum: General
Topic: Dynamic Range
Replies: 8
Views: 2836

Re: Dynamic Range

Janusz, do you think that G will implement a noise reduction filter inside the rendering engine?
It's great to get rid of it
by khan973
Mon Feb 27, 2017 4:37 pm
Forum: General
Topic: How to setUp Amleto for kray 2.62
Replies: 4
Views: 2325

Re: How to setUp Amleto for kray 2.62

You need to put a kray_key.txt file with your code in it in the same folder as your network LW configs files on your shared disk.
by khan973
Sun Jan 29, 2017 5:55 pm
Forum: Kray3 gallery
Topic: Kray3 OB5
Replies: 7
Views: 1820

Re: Kray3 OB5

Wow! it's really moving forward, I can feel that we're close !
Thanks janusz. It's impressive how the rendering time improves !
by khan973
Sun Dec 04, 2016 9:22 pm
Forum: technical information
Topic: K3OB4 new release
Replies: 21
Views: 3691

Re: K3OB4

We are getting closer, good news!
by khan973
Fri Nov 18, 2016 11:39 am
Forum: Gallery - finished works
Topic: NOD / NOD / NOD
Replies: 5
Views: 1641

Re: NOD / NOD / NOD

Really nice, thanks for sharing !
by khan973
Wed Nov 09, 2016 8:04 pm
Forum: technical information
Topic: vertex connection and merging
Replies: 13
Views: 2507

Re: vertex connection and merging

Does it mean we will have the choice in the advanced parameters ?
by khan973
Tue Nov 08, 2016 8:15 pm
Forum: technical information
Topic: K3 OB4 Progressive Photon Mapping
Replies: 22
Views: 4654

Re: K3 OB4 Progressive Photon Mapping

THat's the way to go !
Your contribution is key Janusz, thanks for your dedication !
by khan973
Mon Sep 19, 2016 9:36 pm
Forum: Kray3 gallery
Topic: Kitchen from FStorm
Replies: 27
Views: 4960

Re: Kitchen from FStorm

Good to hear that!
Post process on the fly is awesome!
I'd love to have more buffers to use it for other purposes than archviz too.
by khan973
Sun Sep 18, 2016 11:03 pm
Forum: Lounge
Topic: Lightwave's future
Replies: 6
Views: 1880

Re: Lightwave's future

I will have two answers, one from left brain, one from right ! Right brain: Do what you love ! Like Janusz, I started using Lightwave exactly 20 years ago and sometimes I just like to open it, watch the interface, model, do some tests... My love for Lightwave is irrational and I can't help it. I jus...
by khan973
Sat Sep 17, 2016 2:36 pm
Forum: Kray3 gallery
Topic: Kitchen from FStorm
Replies: 27
Views: 4960

Re: Kitchen from FStorm

Hey Janusz, I'm not starting a war of GPU vs CPU. I think the article is pretty fair on what is good or not for both systems. I am for what works best for me, my company, artistically and business wise. I have always relied on Kray for Archviz, sometimes it was awesome sometimes not so as an artist ...
by khan973
Sat Sep 17, 2016 8:22 am
Forum: Kray3 gallery
Topic: Kitchen from FStorm
Replies: 27
Views: 4960

Re: Kitchen from FStorm

Hi Janusz, I think this article might give you another interesting point of view about GPU vs CPU. http://www.ronenbekerman.com/unbaised-gpu-rendering-what-is-the-big-deal/ What I like with the idea of GPU is that your system is less oudated. If you need more powe, you just add more cards or newer o...
by khan973
Sat Sep 10, 2016 5:20 am
Forum: Kray3 gallery
Topic: Interior 1.9 million poly
Replies: 29
Views: 5324

Re: Interior 1.9 million poly

I get the idea, but that's exactly it, with physically based texturing, you can achieve fast and awesome results. That's why it could be a good idea to have a pbr material where we plug things in.
There are only a few parameters to manage.

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