Search found 151 matches
- Thu Jun 25, 2015 8:37 pm
- Forum: Gallery - finished works
- Topic: Corona/Kray/V-ray room
- Replies: 4
- Views: 5356
Re: Corona/Kray/V-ray room
Hey! Haven't posted here for a while :roll: These images, for me at least, are exactly presenting the main difference between render engines especially Kray. Every thing is almost the same (shadow contact, how light hits the walls, even brightnes of space,...) but the main difference between images ...
- Wed Mar 12, 2014 9:22 am
- Forum: Help and Tutorials
- Topic: leaf material
- Replies: 5
- Views: 5698
Re: leaf material
always nodes 

- Sat Mar 08, 2014 11:22 am
- Forum: Help and Tutorials
- Topic: leaf material
- Replies: 5
- Views: 5698
Re: leaf material
Hi
My last setup (which I believe is still not physically correct) is to make a material like plastic (reflection + subtract from diffuse) and add just translucency (I do not subtract translucency value from diffuse, because it just looks darker). Try it
My last setup (which I believe is still not physically correct) is to make a material like plastic (reflection + subtract from diffuse) and add just translucency (I do not subtract translucency value from diffuse, because it just looks darker). Try it

- Thu Jan 30, 2014 12:03 pm
- Forum: General
- Topic: linear or sRGB in colour space?
- Replies: 6
- Views: 10949
Re: linear or sRGB in colour space?
I would go with lightwave's linear + kray QLWF +kray tonemapping (i use just gamma 2.2, all color correction i do in postwork). The only reason is because if you use lightwave's sRGB (of course without Kray's QLWF) Kray's auto save of renders (render sequence) saves renders without gamma correction ...
- Sun Jan 26, 2014 8:47 pm
- Forum: Gallery - finished works
- Topic: Stream
- Replies: 6
- Views: 5458
Re: Stream
Superb vegetation! Really realistic.
What is your material setup for vegetation?
What is your material setup for vegetation?
- Sun Jan 26, 2014 7:06 pm
- Forum: Gallery - finished works
- Topic: Test scene for k3
- Replies: 5
- Views: 5298
Re: Test scene for k3
Just simply beautiful!
With this kind of tease, you owe us a making-of
Great job!
With this kind of tease, you owe us a making-of

Great job!
- Fri Dec 13, 2013 5:32 pm
- Forum: Gallery - finished works
- Topic: stone
- Replies: 5
- Views: 5482
Re: stone
Nice render! I like the composition, maybe a little over burned white facade, would not hurt if the sky was less strong. Materials on house are convincing. But, better surfaces on leaves, and horrible photoshop :) The trees in background are too big and the right bottom of image is clone stamped rea...
- Wed Dec 11, 2013 10:26 am
- Forum: Help and Tutorials
- Topic: Grass material
- Replies: 16
- Views: 41681
Re: Grass material
Nice!
Could you show us raw render without post?
And material setup, please?
Could you show us raw render without post?
And material setup, please?
- Fri Dec 06, 2013 9:30 am
- Forum: Gallery - finished works
- Topic: Architecture Animation
- Replies: 5
- Views: 5085
Re: Architecture Animation
2 weeks!!! amazing! It seems to me that a few materials are missing or maybe the materials are just too clean (inverted roofs of pillars in front of the mosque), Two people that are not moving are annoying-they bring you out of the mood Maybe slower camera (but I know how difficult it is to resist :...
- Wed Dec 04, 2013 7:32 pm
- Forum: Gallery - finished works
- Topic: Architecture Animation
- Replies: 5
- Views: 5085
Re: Architecture Animation
I agree with Janusz, few bugs here and there, but overall the animation is great. Since it is religious building I would go with more mystical looks...
- Wed Dec 04, 2013 12:18 am
- Forum: Gallery - finished works
- Topic: TV model + PS
- Replies: 24
- Views: 93242
Re: TV model + PS
Now, this is sick realism!!!
top work!

- Mon Nov 25, 2013 2:46 pm
- Forum: Gallery - finished works
- Topic: Mountain villa
- Replies: 7
- Views: 6171
Re: Mountain villa
Welcome to forums!
I agree with Janusz. It looks like you left ambient light on or maybe you have risen too much shadows in post work.
Anyway great work!
I agree with Janusz. It looks like you left ambient light on or maybe you have risen too much shadows in post work.
Anyway great work!
- Sun Nov 24, 2013 11:39 am
- Forum: Kray SandBox
- Topic: Interior wip testing lighting
- Replies: 3
- Views: 15620
Re: Interior wip testing lighting
The bathroom render is stunning!
- Sat Nov 23, 2013 5:48 pm
- Forum: Help and Tutorials
- Topic: Kray | LW 11.6 | DP Sunsky
- Replies: 7
- Views: 6694
Re: Kray | LW 11.6 | DP Sunsky
Hi
I need some help how to set up kray settings when using DP Sunsky plugin. I always get to much noise. How to set up the scene so it will render DP Sunsky without noise?
I need some help how to set up kray settings when using DP Sunsky plugin. I always get to much noise. How to set up the scene so it will render DP Sunsky without noise?
- Wed Nov 20, 2013 4:11 pm
- Forum: Help and Tutorials
- Topic: Grass material
- Replies: 16
- Views: 41681
Re: Grass material
Well, first render shows double sided material, second has activated translucency inside standard material (hybrid mode+ greenish translucency color). With Kray I was getting close with LW translucency shader pluged into diffuse shading, but it is painfully slow (150x200px took 45 minutes). Don't ge...