Search found 165 matches
- Tue Jun 01, 2010 8:14 pm
- Forum: General
- Topic: Point-Based Rendering
- Replies: 4
- Views: 5961
Re: Point-Based Rendering
It's an interesting method, but basically not at all relevant for Kray. Kray is more efficient at ray tracing than it is at handling large datasets. It would make more sense to improve things like irradiance caching.
- Mon Mar 29, 2010 12:32 am
- Forum: Gallery - finished works
- Topic: Cityscape 'St James' animation
- Replies: 8
- Views: 6988
Re: Cityscape 'St James' animation
We did an edit that I feel was nicely paced, but they ended up re-editing it (without even having access to the original clips — they just cut and pasted stuff directly from the edit we did...). I don't like their version so much, and the graphics and general presentation I think are a bit... yeah, ...
- Thu Mar 25, 2010 11:22 am
- Forum: Gallery - finished works
- Topic: Cityscape 'St James' animation
- Replies: 8
- Views: 6988
Cityscape 'St James' animation
Here is an animation that I produced at Cityscape. Editing and graphics was done by someone else. Please watch it without audio, as the music is, in my humble opinion, terrible. http://www.youtube.com/watch?v=XChH2QKEE3M Main renders are done in Kray, volumetric effects and misc stuff in LW render. ...
- Mon Feb 08, 2010 3:19 pm
- Forum: Help and Tutorials
- Topic: Inverse Square Law for Lumipolys
- Replies: 10
- Views: 6858
Re: Inverse Square Law for Lumipolys
Basically, because luminous geometry are not LIGHTS, as such. Imagine if the moon was twice as close to the earth! It would appear four times bigger, and even though the surface would appear to be the same intensity, the increased size means that four times more light would reach you -- the total in...
- Mon Feb 08, 2010 3:17 pm
- Forum: Gallery - finished works
- Topic: bath room
- Replies: 12
- Views: 9046
Re: bath room
Which would then be a custom shader where the intensity varies based on the length of the incoming ray.Johny_quick wrote:You can control it from Power Shader . For example Power 0.1 make stronger light effect near lumi poly.

- Mon Feb 08, 2010 3:33 am
- Forum: Help and Tutorials
- Topic: Inverse Square Law for Lumipolys
- Replies: 10
- Views: 6858
Re: Inverse Square Law for Lumipolys
As I posted in the other thread...
Luminous geometry ALWAYS has inverse square falloff. You can change this with nodes, though: use the spot info's 'ray length' or whatever it's called, plug it into a gradient or something.
Luminous geometry ALWAYS has inverse square falloff. You can change this with nodes, though: use the spot info's 'ray length' or whatever it's called, plug it into a gradient or something.
- Mon Feb 08, 2010 3:28 am
- Forum: Gallery - finished works
- Topic: bath room
- Replies: 12
- Views: 9046
Re: bath room
Luminous geometry ALWAYS has inverse square falloff, and you can't do anything about it unless you give the light a custom shader where the intensity varies based on the length of the incoming ray.
- Mon Feb 08, 2010 3:25 am
- Forum: General
- Topic: Butterfly / Kray problem when split frame?
- Replies: 8
- Views: 8809
Re: Butterfly / Kray problem when split frame?
It's not necessary to generate the full-quality GI solution on just one machine, though! Set it do to a full render, but without AA and at 10 % resolution. This will greatly speed up the generation of the GI cache, and once you have a 'baseline' to work from, the nodes will generate results that are...
- Tue Jan 26, 2010 5:14 pm
- Forum: Help and Tutorials
- Topic: Reducing noise
- Replies: 13
- Views: 7858
Re: Reducing noise
There's no gi in the scene. Just raytracing. I used kray because the raytracing is faster than lw renderer by almost 3 times :mrgreen: I could get rid of the noise in lw renderer if I use enhanced medium. Is there equivalent setting in kray for enhanced medium? Use Lightwave's Perspective camera in...
- Tue Apr 01, 2008 9:48 pm
- Forum: General
- Topic: VRay Realtime rendering
- Replies: 20
- Views: 24817
- Sat Mar 29, 2008 5:44 am
- Forum: General
- Topic: VRay Realtime rendering
- Replies: 20
- Views: 24817
There are several ways to get FPrime to do tone mapping: - You can render out normally and then tonemap in Photoshop or some such. Image -> Adjustment -> Exposure, set the Gamma to 2.2. - Or you can turn OFF the gamma for your monitor. This is a bit more work, though. - Or you can use my node-based ...
- Thu Mar 27, 2008 11:09 pm
- Forum: General
- Topic: VRay Realtime rendering
- Replies: 20
- Views: 24817
- Wed Mar 19, 2008 9:12 pm
- Forum: Help and Tutorials
- Topic: needbuffers -1; question
- Replies: 1
- Views: 2682
- Thu Feb 28, 2008 12:27 pm
- Forum: General
- Topic: Kray not suitable for high resolution images
- Replies: 14
- Views: 12831
- Wed Feb 27, 2008 3:44 pm
- Forum: General
- Topic: Kray not suitable for high resolution images
- Replies: 14
- Views: 12831