Search found 17 matches

by dwyatt
Wed Aug 02, 2006 2:33 am
Forum: Gallery - finished works
Topic: Bungalow - interiors
Replies: 18
Views: 21445

Good Lord... :shock: This proves that the key is the artist and not the tool (not that Kray is anything short of amazing!). Speechless...
by dwyatt
Wed Aug 02, 2006 2:30 am
Forum: Help and Tutorials
Topic: Kitchen Interior. This one looks really bad!!!
Replies: 31
Views: 132012

You're getting ther, Josamoto :D
I really would like to se this thing all texed up...
by dwyatt
Wed Aug 02, 2006 2:27 am
Forum: Gallery - finished works
Topic: "Old room"
Replies: 4
Views: 6104

Jesus Johnny! That's beautiful... :shock:
by dwyatt
Wed Aug 02, 2006 2:22 am
Forum: Gallery - finished works
Topic: Compare - "White room" Finish
Replies: 29
Views: 35146

That doesn't look bad at all Jure! The over all feeling of indirect lighting is nice and pleasant, but that direct light on the floor from the window doesn't convince me. Too sharp and bright for the rest of the room maybe. What is your lighting setup on this one, if I may ask?
by dwyatt
Tue Jun 27, 2006 5:28 pm
Forum: Gallery - finished works
Topic: Classroom
Replies: 27
Views: 29359

Yes sir, Johny! That one is definitely on the spot. Where do I sign for the tutorial petition? :wink:
by dwyatt
Fri Jun 23, 2006 9:31 pm
Forum: Help and Tutorials
Topic: need help rendering time
Replies: 2
Views: 4960

I'm no guru, but I'll try to help. First, I think you've got way too many global photons. Id try 1500000 and n=3000 or so. Set GI resolution to use global autophotons. Get the diffuse model to Photons estimate/Precomputed, activate shared GI and save the GI file. This will speed up your next render....
by dwyatt
Fri Jun 23, 2006 9:19 pm
Forum: Gallery - finished works
Topic: Classroom
Replies: 27
Views: 29359

Whoops! re-read your post. My bad. :oops:
by dwyatt
Thu Jun 22, 2006 9:49 pm
Forum: Gallery - finished works
Topic: Classroom
Replies: 27
Views: 29359

Minor update in my first image. Higher multiplier used, and adjusted a bit exposure and gamma. Still need to work on the lighting some.
by dwyatt
Thu Jun 22, 2006 9:43 pm
Forum: Gallery - finished works
Topic: Classroom
Replies: 27
Views: 29359

Very nice Johny, but I think that your DoF is causing a scale issue. I'd try a higher value for the F-Stop, because small values cause it to look like the scene is smaller (model size, actually). Other than that, you got some nice lighting going on in there. I'm looking forward to seeing the update....
by dwyatt
Tue Jun 20, 2006 4:53 pm
Forum: Gallery - finished works
Topic: Classroom
Replies: 27
Views: 29359

Beuatiful as usual Silver! Gotta love that grainy look... Do the render times shoot up when turning off the irradiance caching?
by dwyatt
Sun Jun 18, 2006 6:43 pm
Forum: Gallery - finished works
Topic: Classroom
Replies: 27
Views: 29359

Classroom

I've seen this scene around other forums for some time and thought it should have a Kray version of it http://homepage.mac.com/janoverust/LW_tuts/FileSharing3.html C&C are welcome and expected. Something funny has happened with the time shown though. It's a second try (the first ran 10 hours or ...
by dwyatt
Thu Jun 15, 2006 5:43 pm
Forum: Gallery - finished works
Topic: Compare - "White room" Finish
Replies: 29
Views: 35146

Thanks Jure! I just might try that if I have some time.
by dwyatt
Thu Jun 15, 2006 6:25 am
Forum: Gallery - finished works
Topic: Compare - "White room" Finish
Replies: 29
Views: 35146

Oh! I forgot to say so, but excellent materials and shaders, Johny!! :shock: I just love that glass...
by dwyatt
Thu Jun 15, 2006 6:01 am
Forum: Gallery - finished works
Topic: Compare - "White room" Finish
Replies: 29
Views: 35146

BTW nige, try cleaning all your IE or Firefox temp and cache files, closing your browser, and then try downloading again. If you still have problems, PM me and I'll send you the scene, if it's allright with Johny. :D
by dwyatt
Thu Jun 15, 2006 5:54 am
Forum: Gallery - finished works
Topic: Compare - "White room" Finish
Replies: 29
Views: 35146

OK, here we go. First of all, thanks to Johny and Jure for their advice. It was set to good use, I think. I've had to set thin geometry distance to 15% with 1 path, but it seems to work. I've set FG rays to 4000 max, but there seems to be still some noise behind the picture :cry: . Anyways, I'm uplo...