Search found 38 matches

by adk
Thu Sep 24, 2009 9:23 am
Forum: Gallery - finished works
Topic: new exterior
Replies: 28
Views: 6534

Re: new exterior

Its great. i disected it and it could work. There's just the problem with sampling small areas. Any renderer would flicker. I would probably not use instancing on the very far objects and just use a texture. Rendering is not bad at 12 min for qc6600. He got 7+- minute renders for the animation (me ...
by adk
Mon Aug 31, 2009 9:28 am
Forum: Help and Tutorials
Topic: Pro Arch vol II preview
Replies: 53
Views: 16979

Re: Pro Arch vol II preview

... if it's quality material and information, which it sounds like it is, than it's worth every penny IMHO. If it saves me x to y amount of hours of hunting down information / figuring things out / solidifying understanding and testing ideas then the material has done it's job & more. I'm just g...
by adk
Tue Aug 18, 2009 1:44 am
Forum: Help and Tutorials
Topic: Pro Arch Vol 2 and 3 Announcement
Replies: 32
Views: 9193

Re: Pro Arch Vol 2 and 3 Announcement

... add me to this basket too :wink:
by adk
Mon Jul 13, 2009 9:14 am
Forum: Help and Tutorials
Topic: Professional Archviz Training Volume 1 OUT NOW!
Replies: 38
Views: 15907

Re: Professional Archviz Training Volume 1 OUT NOW!

Thanks for the update Pheidian ... good to know that it's 'pretty soon' now so fingers crossed.
by adk
Thu Jul 02, 2009 3:01 am
Forum: Kray Scripts
Topic: Boundng Box - custom object script
Replies: 8
Views: 6748

Re: Boundng Box - custom object script

..cheers a bunch for this Leftover.

adk
by adk
Sat Jan 24, 2009 3:09 pm
Forum: Kray depo
Topic: Stones instance
Replies: 3
Views: 5861

Re: Stones instance

Johny that's great ... thanks a bunch :)
by adk
Thu Jan 22, 2009 3:33 am
Forum: General
Topic: "cool things under the hood"?
Replies: 2
Views: 1278

Re: "cool things under the hood"?

Being the first external renderer to be implemented / enabled inside LW is no small milestone I imagine. Congrats to all involved and many thanks for all your hard work & dedication folks. Future looks brighter and brighter each day. Here's hoping that LW10 (whenever we get news on what's in sto...
by adk
Fri Apr 11, 2008 1:23 am
Forum: General
Topic: LW9.5 Render
Replies: 14
Views: 6326

Whooooa ... hold on there partner ... he was my idol first :) :D Seriously tho ... I love these latest renders of yours Tom. In terms of mood/atmosphere/emotive/sense of place and space these are spot on in my view. Not to mention the architecture and design. Great stuff amigo. Can't wait to see mor...
by adk
Fri Sep 21, 2007 7:44 am
Forum: General
Topic: Kray may be the only responsable of keeping LW alive
Replies: 21
Views: 8033

I have nothing but praise and good memories for standalone LS, even tho I'd consider myself a total amateur in terms of it's capabilities at this late stage. We have(d) a copy at work that I used when I started ... but alas that's dissapeared along with my old boss. It was clunky and awkward from wh...
by adk
Fri Sep 21, 2007 6:22 am
Forum: General
Topic: Kray may be the only responsable of keeping LW alive
Replies: 21
Views: 8033

Actually, Lightscape is still used by us, because it is vastly superior in rendering and quality to most particle based radiosity systems. ( in terms of productivity vs rendering time ) Lightscape is way better than current LW9 radiosity. At rendering times of 2-3 minutes for a HD 1080 frame ( one ...
by adk
Fri Sep 21, 2007 3:44 am
Forum: General
Topic: Kray may be the only responsable of keeping LW alive
Replies: 21
Views: 8033

I don't want to start an argument here but there's also a flipside to that coin. If Vray did not exsist where would MAX find itself at this stage. In a very different ballpark I imagine. How many of us would be happy using MR or MAX's "own" aka Lightscape radiosity "solution" ? That's the song all M...
by adk
Thu Mar 29, 2007 3:27 am
Forum: Help and Tutorials
Topic: post antialiasing with lightwave (PLD)
Replies: 3
Views: 2607

Interesting approach aombk - thanks for the comparisons. On a slight side note - I've been mucking about with LW 9.2OB antialiasing for a while and found that the quickest and most painless method with the new AA/AS/MB combinations seems to be the age old trick of rendering at a higher res (and low ...
by adk
Mon Mar 19, 2007 12:56 am
Forum: Help and Tutorials
Topic: luminous polys without emitting light
Replies: 6
Views: 3289

Great tip Pavlov :) many thanks
by adk
Fri Mar 16, 2007 8:01 am
Forum: Help and Tutorials
Topic: luminous polys without emitting light
Replies: 6
Views: 3289

no probs ... there are a lot of things in LW that go above 100% .... and quite a few that go below 0 for that matter. Always worth knowing.
by adk
Fri Mar 16, 2007 6:54 am
Forum: Help and Tutorials
Topic: luminous polys without emitting light
Replies: 6
Views: 3289

... drive diffuse above 100%

(not sure if it might possibly mess with other aspects of your scene tho - someone else might know if it does)

Top row are luminous polys@500%
Bottom row are diffuse polys@500%

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