very cool design. Is it possible to share the neon lights material in kray material depot? Is that simple lumi surface?
I never tried yet to add glow in kray render. hmm....
Search found 363 matches
- Sat Sep 25, 2010 6:46 pm
- Forum: Gallery - finished works
- Topic: Raptor VX9
- Replies: 10
- Views: 7234
- Thu Sep 23, 2010 12:33 pm
- Forum: Gallery - finished works
- Topic: Interior
- Replies: 12
- Views: 8375
Re: Interior
Very nice johny. Those post effect seem too red I think.
- Mon Sep 20, 2010 3:10 pm
- Forum: Gallery - finished works
- Topic: Interior
- Replies: 13
- Views: 9253
Re: Interior
Yes its perfect. Very good render with man made lighting and no sunshine type render.
Did you used arealight setup in screenshot? Last time I added many arealights kray would slow down very much. Is this fast in new kray engine than lumi poly?
Did you used arealight setup in screenshot? Last time I added many arealights kray would slow down very much. Is this fast in new kray engine than lumi poly?
- Thu Sep 16, 2010 7:00 am
- Forum: Help and Tutorials
- Topic: Kray and garagefarm
- Replies: 14
- Views: 19714
Re: Kray and garagefarm
The animation is not 100% flicker free (97%) but when I apply just a small amount ReelSmart Motion Blur in After Effects it goes away. You don't need the PRO version, but it dos so much more. Thanks. I loaded the kray setting. The setting is photon mapping? I thought car render is only raytraced. N...
- Tue Sep 14, 2010 4:43 pm
- Forum: Help and Tutorials
- Topic: Kray and garagefarm
- Replies: 14
- Views: 19714
Re: Kray and garagefarm
The animation is not 100% flicker free (97%) but when I apply just a small amount ReelSmart Motion Blur in After Effects it goes away. You don't need the PRO version, but it dos so much more. Thanks. I loaded the kray setting. The setting is photon mapping? I thought car render is only raytraced. N...
- Mon Sep 13, 2010 2:49 pm
- Forum: Help and Tutorials
- Topic: Kray and garagefarm
- Replies: 14
- Views: 19714
Re: Kray and garagefarm
where is QMC in kray? Just Turn OFF Cache Irradiance in General Tap When I did that before rendertime takes a huge hit and very noisy even at grid 4 fsa. Maybe ryste3d.com can show his rendersettings for this animation. Would help a lot in rendering animations with fast rendertime and good flickerf...
- Sun Sep 12, 2010 10:21 am
- Forum: Help and Tutorials
- Topic: Kray and garagefarm
- Replies: 14
- Views: 19714
Re: Kray and garagefarm
Cool!! so no gi just raytracing.
- Fri Sep 10, 2010 7:26 pm
- Forum: Help and Tutorials
- Topic: Kray and garagefarm
- Replies: 14
- Views: 19714
Re: Kray and garagefarm
Excellent work. How did you composite the car shadows to the plate using kray or is it one pass render? Motionblur is kray or post process?
- Wed Sep 08, 2010 7:55 pm
- Forum: General
- Topic: What improvements would you like to see in Kray next?
- Replies: 108
- Views: 1434503
Re: What improvements would you like to see in Kray next?
Random should use all your CPU power. If it's not then something is wrong. Like I said in the other thread, wait for the next update. Or you can also try this: enter previewsize 0,0; into header commands and use random mode. See if this uses all your cpu power. No biggie, I shall wait for the next ...
- Wed Sep 08, 2010 5:18 pm
- Forum: Gallery - finished works
- Topic: Interior
- Replies: 13
- Views: 9253
Re: Interior
I meant fg min/max 10 for rug?
I notice you`re using arealights again now like in hotel scene. I thought lumipoly is better.
I notice you`re using arealights again now like in hotel scene. I thought lumipoly is better.
- Wed Sep 08, 2010 3:00 pm
- Forum: Gallery - finished works
- Topic: Interior
- Replies: 13
- Views: 9253
Re: Interior
Wow excellent. I think its few times I saw render without sunlight and overblown windows and only interior lights are used. Nice post process of as well, very subtle and fits the lighting.
That rug is same technique as grass? FG min/max 10?
That rug is same technique as grass? FG min/max 10?
- Tue Sep 07, 2010 5:20 pm
- Forum: Gallery - finished works
- Topic: Modern house
- Replies: 41
- Views: 26613
Re: Modern house
In free time will explain . It is no hard to do this. No tricks in scene. Please just wait. Trees are almost my production (I used my HQ textures with Normal map , diffuse, reflection, color and of coarse leafs) Will share it later a special leafs setup and textures. still WiP...maybe forever :mrgr...
- Thu Sep 02, 2010 5:13 pm
- Forum: Gallery - finished works
- Topic: Modern house
- Replies: 41
- Views: 26613
Re: Modern house
Now the first render with less ps and qmc render is top quality. Without qmc renders look dark. Where tree library? They look good.
- Tue Aug 24, 2010 7:48 pm
- Forum: Gallery - finished works
- Topic: Modern house
- Replies: 41
- Views: 26613
Re: Modern house
Detail is very nice. What trees are you using? Evermotion? :mrgreen: I don't really like the post work for this kind of renders though. Might I post another version from someone that looks very similar. I think minimal post work is good for this kind of shot. http://img836.imageshack.us/img836/6650/...
- Tue Aug 10, 2010 2:15 pm
- Forum: Help and Tutorials
- Topic: cant rendering animation with object dissolve
- Replies: 6
- Views: 4985
Re: cant rendering animation with object dissolve
I think you are using bnr? Sometimes I get this.