Search found 24 matches
- Mon Dec 29, 2008 2:22 am
- Forum: General
- Topic: Kray 2.0 RC1 released!
- Replies: 15
- Views: 41853
Re: Kray 2.0 RC1 released!
What are the Frost and RenderWorm pixel orders useful for? I mean, they look cool, they seem to work well...
But why were they added? What's their benefit?
- Sat Dec 27, 2008 1:44 pm
- Forum: Help and Tutorials
- Topic: Kray 2.0 error...
- Replies: 5
- Views: 4675
Re: Kray 2.0 error...
Yeah, that happened to me. This (and the solution) should be added to the readme...
- Fri Mar 28, 2008 11:24 pm
- Forum: General
- Topic: VRay Realtime rendering
- Replies: 20
- Views: 39484
- Fri Mar 28, 2008 8:05 am
- Forum: General
- Topic: Kray on LW versions and OS versions ??
- Replies: 9
- Views: 9505
Just a word of warning that there are some G5 specific bugs with kray, which I cannot say whether they will be fixed in the GM version of 1.7.
So my advise to anybody wishing to use Kray on the Mac would be to use a Intel Mac, as I cannot guarantee that Kray on a PPC machine will have parity with ...
So my advise to anybody wishing to use Kray on the Mac would be to use a Intel Mac, as I cannot guarantee that Kray on a PPC machine will have parity with ...
- Sun Feb 24, 2008 1:10 am
- Forum: General
- Topic: LightWave 9.5 update - what does it mean for Kray?
- Replies: 12
- Views: 13641
Well, despite Captain Obvious' apparent difficult-to-impress nature (;)), in particular the T-Rex and the sci-fi greebles scenes seem pretty quick to me. The T-Rex is lit by one of the more contrasty HDR environments, and the sci-fi scene...well, I've been trying to render a somewhat similar scene ...
- Fri Feb 22, 2008 5:02 am
- Forum: General
- Topic: LightWave 9.5 update - what does it mean for Kray?
- Replies: 12
- Views: 13641
- Thu Feb 21, 2008 12:19 pm
- Forum: Help and Tutorials
- Topic: Photonmap vs Lightmap
- Replies: 6
- Views: 6898
- Sun Feb 17, 2008 12:06 am
- Forum: General
- Topic: Hiding luminous polygons, does it work in Kray!?
- Replies: 3
- Views: 5271
That technique doesn't but here's one that does (and, depending on your goals, might work better):
Set up the surface to be 0% transparent, 0.01% luminous. In the node editor, connect a Refraction node to Specular Shading. Add a KrayIndirectRays shader and put the Multiply value at 100 times your ...
Set up the surface to be 0% transparent, 0.01% luminous. In the node editor, connect a Refraction node to Specular Shading. Add a KrayIndirectRays shader and put the Multiply value at 100 times your ...
- Sat Feb 16, 2008 11:29 am
- Forum: Gallery - finished works
- Topic: interior renders
- Replies: 12
- Views: 10663
- Thu Feb 14, 2008 10:48 am
- Forum: Help and Tutorials
- Topic: Kray frustration - help!
- Replies: 27
- Views: 41185
Learning from other scenes is a good starting point, but even Kray settings ought to be fine-tuned to your own scene.
Lighting too you can learn from other scenes, but here's a tip. It might sound sarcastic or obvious, but here's the thing; to brighten a scene, add more light. Make your environment ...
Lighting too you can learn from other scenes, but here's a tip. It might sound sarcastic or obvious, but here's the thing; to brighten a scene, add more light. Make your environment ...
- Tue Feb 12, 2008 7:05 am
- Forum: General
- Topic: First tests of skyportals.
- Replies: 47
- Views: 176285
- Tue Feb 12, 2008 3:19 am
- Forum: Gallery - finished works
- Topic: rooooom
- Replies: 8
- Views: 8142
- Tue Feb 12, 2008 2:58 am
- Forum: General
- Topic: First tests of skyportals.
- Replies: 47
- Views: 176285
- Mon Feb 11, 2008 11:32 am
- Forum: Gallery - finished works
- Topic: rooooom
- Replies: 8
- Views: 8142
- Sun Feb 10, 2008 10:18 pm
- Forum: Gallery - finished works
- Topic: rooooom
- Replies: 8
- Views: 8142