Search found 54 matches

by keeejreeej
Sat Jul 26, 2014 10:09 pm
Forum: Help and Tutorials
Topic: How to avoid instances along polygon edge?
Replies: 3
Views: 5081

Re: How to avoid instances along polygon edge?

Well thats exactly the way I do it :)
by keeejreeej
Fri Mar 14, 2014 12:11 pm
Forum: General
Topic: kray 3.0 preview
Replies: 200
Views: 499496

Re: kray 3.0 preview

OMG This is sooooo cool!
Keep on going !
Can't wait :))))
by keeejreeej
Fri Feb 21, 2014 2:38 pm
Forum: General
Topic: kray 3.0 preview
Replies: 200
Views: 499496

Re: kray 3.0 preview

Janusz Biela wrote:
keeejreeej wrote:realy like the video, any idea as to when we can expect a release to try ourself?
Kray 3 is almost done (I mentioned early missing is only IES lights, Luminescence Lights, Physky 2). Grzegorz is on vacation now. I think it will be soon last alpha release after that beta.
Thx! :D
by keeejreeej
Wed Feb 19, 2014 11:35 am
Forum: General
Topic: kray 3.0 preview
Replies: 200
Views: 499496

Re: kray 3.0 preview

realy like the video, any idea as to when we can expect a release to try ourself?
by keeejreeej
Fri Mar 01, 2013 6:44 pm
Forum: Help and Tutorials
Topic: Interior settings
Replies: 5
Views: 4817

Re: Interior settings

Thx a lot hadn't seen these before, new study material :)
by keeejreeej
Fri Mar 01, 2013 2:25 pm
Forum: Help and Tutorials
Topic: Interior settings
Replies: 5
Views: 4817

Re: Interior settings

Thx! Looking forward to kray 3.0 :)
by keeejreeej
Thu Feb 28, 2013 10:42 pm
Forum: Help and Tutorials
Topic: Interior settings
Replies: 5
Views: 4817

Interior settings

Have to do some interiors in the near future and have already been reading some posts but maybe ideas have changes. What would be the best way to go, what lighting setup, what settings, fill lights? domes? portals? area lights in windows? etc etc? Problem with interiors over here in this region is t...
by keeejreeej
Tue Nov 27, 2012 4:18 pm
Forum: Help and Tutorials
Topic: More detail in shadow area ...
Replies: 2
Views: 3363

Re: More detail in shadow area ...

Thanks, gonna try different settings ...
by keeejreeej
Tue Nov 27, 2012 10:15 am
Forum: Help and Tutorials
Topic: More detail in shadow area ...
Replies: 2
Views: 3363

More detail in shadow area ...

Here is a part of a recent project. We would like to know how to get more detail (shadow detail and bump detail) in shadow area. In closeup you can see contact shadow isn't great and bump is completely lost in shadow area. Masonry material is a simple white material (220) with only bump layers. Any ...
by keeejreeej
Thu Jul 07, 2011 1:47 pm
Forum: Help and Tutorials
Topic: Shadow pass with Physical Sun
Replies: 2
Views: 2982

Shadow pass with Physical Sun

I would like to alter the shadows of my render. What would be the way to render out a shadow pass when using Physical Sun.
by keeejreeej
Fri Jun 17, 2011 11:51 am
Forum: Help and Tutorials
Topic: Instance color
Replies: 12
Views: 8587

Re: Instance color

Well anyone? What would be the best way to color filter instanced trees so they don't all look the same?
by keeejreeej
Wed Jun 15, 2011 2:29 pm
Forum: Help and Tutorials
Topic: Instance color
Replies: 12
Views: 8587

Re: Instance color

And continuing with trees ..... made a point object to instance trees. As all the points are part of the same object the ObjectID node will not work here. Color filtering will color filter all trees equally right? Ofcourse I can use a texture to color filter but that will filter through each tree. I...
by keeejreeej
Tue Jun 14, 2011 3:45 pm
Forum: Help and Tutorials
Topic: Instance color
Replies: 12
Views: 8587

Re: Instance color

Well this is how i got my results : I used james willmott's ObjectID node http://www.newtek.com/forums/showthread.php?t=110372&page=2 My scene is an architectural birdseye view with instanced cars. I have used 2 custom objects to apply instances to. I split the car into 2 layers, one containing ...
by keeejreeej
Fri Jun 10, 2011 12:34 pm
Forum: Help and Tutorials
Topic: Instance color
Replies: 12
Views: 8587

Re: Instance color

Please can anyone explain, just can't seem to get this to work.....