Search found 33 matches

by TrueArt Support
Mon Apr 13, 2015 7:29 am
Forum: General
Topic: How To Render Ultra High Resolution VirtualRender And Kray
Replies: 2
Views: 4459

How To Render Ultra High Resolution VirtualRender And Kray

Hello! This Full HD video is showing how to render ultra high resolution image in LightWave 3D Layout with VirtualRender and Kray renderers. https://www.youtube.com/watch?v=8UpE1mQQ2hw It's using VirtualRender http://virtualrender.trueart.eu and Kray Tracing http://www.kraytracing.com This image is ...
by TrueArt Support
Sat Apr 04, 2015 3:51 pm
Forum: General
Topic: TrueArt Texture Collection 1 Easter Promotion
Replies: 0
Views: 4274

TrueArt Texture Collection 1 Easter Promotion

Hello! TrueArt Texture Collection 1 has been released and will be available in Easter Holidays Promotion for 30 usd only! In collection there are bathroom/kitchen ceramic glazed gras, structural gras, floor & wall tiles, clinker tiles. So it'll very useful in your everyday archiviz work. Square ...
by TrueArt Support
Tue Oct 28, 2008 7:35 pm
Forum: General
Topic: Lightwave 9.5 is final but kray can not be installed
Replies: 5
Views: 4666

Re: Lightwave 9.5 is final but kray can not be installed

Hey guys, I fired up Kray 1.7 ob8 today in 9.5 and cant get anything to light up. I mean a 3 meter box is barely lit up with a 50,000% light surface. Any thoughts? It seems the BG lights up things fine but my luminous polys have to be like 100,000 to even start to light up stuff. And yes the scene ...
by TrueArt Support
Sat Aug 30, 2008 7:20 pm
Forum: General
Topic: VirtualRender v1.6 has been released!
Replies: 6
Views: 4684

VirtualRender v1.6 has been released!

VirtualRender http://virtualrender.trueart.eu is yet another LightWave renderer. The difference from other solutions is that it does not use physical memory for framebuffer allowing to render the biggest imaginable scenes without using virtual memory, which slow down rendering a lot, or which immedi...
by TrueArt Support
Thu Feb 28, 2008 10:59 pm
Forum: Help and Tutorials
Topic: Animating an object with GI
Replies: 30
Views: 20229

except wrote: Yes but I'm waiting for Kray to go final... it doesn't make sense for a beta version that changes this quickly...
Final application is dead application that nobody develop anymore.. Windows 95 is final.
by TrueArt Support
Wed Feb 20, 2008 6:42 am
Forum: Help and Tutorials
Topic: Saving to JPEG
Replies: 7
Views: 4590

by TrueArt Support
Thu Feb 07, 2008 5:21 pm
Forum: Help and Tutorials
Topic: Why is Classic Camera so much faster?
Replies: 5
Views: 3830

I am on Windows and didn't see any difference.. But when there is set Classic Camera Kray has to do all camera ray calculations internally, but when it's set to ACT camera like Perspective, these calculations are passed to LWSDK.. Maybe it's introducing some slowdowns.. In any case, please provide e...
by TrueArt Support
Sat Feb 02, 2008 11:02 pm
Forum: General
Topic: Curious about 1.7 instancing
Replies: 33
Views: 25082

That is exactly how I use it too... would be nice to have a wireframe of the null, I know its hard to code from kray thought (affecting the layout view), or at least a bounding box (there might be a plugin for this though) No, it's quite easy- can be done LW <=9.2 compatible way using custom object...
by TrueArt Support
Sun Jan 27, 2008 9:31 am
Forum: General
Topic: AntiAliasing - AA
Replies: 12
Views: 8440

According to Moore's law power doubles each 24 months.. So, after 4 years it has to be just 400% faster than now.. So, if currently dual quad-core are sold, after four years there should be dual 16-core. It's easily doable IMHO.. ;)
by TrueArt Support
Fri Jan 25, 2008 9:16 am
Forum: General
Topic: AntiAliasing - AA
Replies: 12
Views: 8440

That's hardly a fair comparison. Using pure MC in Lw makes no sense. Nobody uses that and its the least powerful Lw radiosity mode.... IMHO Monte Carlo is the best GI. Once processors will be much more powerful than now, even games will use Monte Carlo GI. Interpolated/cached GI is just fake for cu...
by TrueArt Support
Tue Jan 22, 2008 10:25 am
Forum: Help and Tutorials
Topic: cannot load external plug-in Kray.p??
Replies: 20
Views: 9446

Ask Grzesiek for compiling Kray to SSE1 and it'll run on it..
by TrueArt Support
Tue Jan 22, 2008 9:21 am
Forum: Help and Tutorials
Topic: cannot load external plug-in Kray.p??
Replies: 20
Views: 9446

Failing to load means that your computer is not able to LoadLibrary() in Windows.. There is a couple reasons - wrong (too old) CPU like Pentium 4 or Athlon XP without SSE2 and plug-in compiled for SSE2.. or tring to load 32 bit plug-in on 64 bit LW, or 64 bit plug-in on 32 bit LW.. What are your mac...
by TrueArt Support
Sun Jan 13, 2008 3:47 pm
Forum: Gallery - finished works
Topic: Grassy grass thingy in Kray
Replies: 12
Views: 9304

I just rendered it in VirtualRender.. :)
Looks quite nice IMHO in 16000x12000..
Image
http://www2.trueart.pl/Products/Plug-In ... _12000.jpg
by TrueArt Support
Sat Jan 05, 2008 1:53 am
Forum: General
Topic: Kray questions
Replies: 5
Views: 4743

Re: Kray questions

cohen wrote: And lastly, is it possible to use the current Kray release in BNR as a temporary distributed rendering solution?
Yes, if you will take also VirtualRender http://virtualrender.trueart.eu
by TrueArt Support
Tue Jan 01, 2008 8:45 pm
Forum: Help and Tutorials
Topic: Nodes
Replies: 2
Views: 2614

It's not about complexity. Nodes which are not using ray-tracing should work. Dialectric and other materials get their result by using ray-tracing functions to learn what geometry is close to them. I have feeling that Kray uses improper/different near clip value than LW, thus ray-tracing function re...