Search found 164 matches
- Sun Feb 15, 2015 6:40 pm
- Forum: Gallery - finished works
- Topic: Kray Packaged Scenes
- Replies: 60
- Views: 322957
Re: Kray Packaged Scenes
My comment on price of 200 to 300 for just one scene is also based on what Janusz sold few years back. It had a bedroom, kitchen and hall scene. His price if I recall was around $150 usd. If he was selling for that I think we all agree you can not get any better Kray scene if you search the planet. ...
- Fri Feb 13, 2015 3:38 pm
- Forum: Gallery - finished works
- Topic: Kray Packaged Scenes
- Replies: 60
- Views: 322957
Re: Kray Packaged Scenes
200 to 300 Euro per scene. Just can not see that it is worth it for these. Janusz you need to put out what you did a few years back for content. Kray needs content for the good of the community. Even the furniture in these scenes are average at best. Look at evermotion site for 120 euro you get 10 s...
- Fri Oct 31, 2014 4:28 pm
- Forum: Gallery - finished works
- Topic: Kray render converted to BW
- Replies: 2
- Views: 3649
Re: Kray render converted to BW
Looks great congrats
- Fri Oct 31, 2014 2:14 pm
- Forum: Gallery - finished works
- Topic: administration acceuil
- Replies: 1
- Views: 2924
Re: administration acceuil
Looks great but the lens flares cheapens the rendering. Just say no to them.
- Sat Jun 29, 2013 3:34 pm
- Forum: General
- Topic: Opening Archmodel ?
- Replies: 12
- Views: 16467
Re: Opening Archmodel ?
Sounds like it is vray setup in Max. You need to convert to standard Max materials then export.
- Sat Apr 13, 2013 3:27 pm
- Forum: Gallery - finished works
- Topic: Bugatti Veyron
- Replies: 25
- Views: 31278
Re: Bugatti Veyron
very nice
- Mon Jan 14, 2013 11:22 pm
- Forum: Gallery - finished works
- Topic: Fabienne Bulle Architect _ DRPJ project
- Replies: 10
- Views: 10062
Re: Fabienne Bulle Architect _ DRPJ project
Great stuff. Did you do people in post?
- Tue Jan 01, 2013 4:59 pm
- Forum: General
- Topic: 1st post for 2013
- Replies: 5
- Views: 9183
1st post for 2013
Going to kick it off here. Hope it is a good one for everyone.
- Tue Jan 01, 2013 12:39 am
- Forum: Gallery - finished works
- Topic: interior
- Replies: 5
- Views: 5737
Re: interior
Looks Great
- Sat Nov 24, 2012 3:59 pm
- Forum: Gallery - finished works
- Topic: area light
- Replies: 3
- Views: 4167
Re: area light
Looks great, you should also do the same view you had before to compare better.
- Tue Nov 13, 2012 1:51 am
- Forum: Gallery - finished works
- Topic: some new renders
- Replies: 11
- Views: 8799
Re: some new renders
One thing for sure both of you do great work that we all inspire to reach. One thought is I met my share of assholes for clients and those do not deserve the extra work involved to make it special. Only if they are willing to pay for it. To bad it has to be that way for sake of the art.
- Thu Nov 01, 2012 10:01 pm
- Forum: Gallery - finished works
- Topic: Auditorium
- Replies: 6
- Views: 6348
Re: Auditorium
This very extream for sure. Very nice. Are you controling any of the instances surface with kray shader for FG for faster render times?
- Sun Oct 28, 2012 10:40 pm
- Forum: General
- Topic: International Animation Day: 28th October
- Replies: 0
- Views: 6024
International Animation Day: 28th October
http://asifa.net/asifa-wp/international ... n-day-2011
Happy animation day everybody. I did not even know about this until today.
Happy animation day everybody. I did not even know about this until today.
- Sun Oct 28, 2012 2:49 am
- Forum: Help and Tutorials
- Topic: Surface Mixer shader
- Replies: 8
- Views: 7769
Re: Surface Mixer shader
Yes it would be to much for sure. Wish I could be more of help. Was just throwing out ideas not really understanding what needed to be done. Good luck.
- Sun Oct 28, 2012 1:40 am
- Forum: Help and Tutorials
- Topic: Surface Mixer shader
- Replies: 8
- Views: 7769
Re: Surface Mixer shader
That is a hard one. No idea how to do that. Only thing I can think of is maybe save object multi times for each surface applied and name it in a series and use a load on demand for each frame of animation. I may be way off of what you are trying to do.