Thanks, now with this fix it's ok.
Search found 28 matches
- Mon Jul 28, 2008 11:54 am
- Forum: General
- Topic: Not save Trace direct lights ref options
- Replies: 4
- Views: 3433
- Sun Jul 27, 2008 2:49 pm
- Forum: General
- Topic: Not save Trace direct lights ref options
- Replies: 4
- Views: 3433
Not save Trace direct lights ref options
If I check "Trace direct lights reflections" options and save the scene, after reload it, this option is unchecked.
Where is my problem ??
I'm with lw 9.2 64 bit and kray OB8 64 bit.
Thanks for advice.
Where is my problem ??
I'm with lw 9.2 64 bit and kray OB8 64 bit.
Thanks for advice.
- Sun Mar 30, 2008 6:17 pm
- Forum: Help and Tutorials
- Topic: reflected light questions
- Replies: 4
- Views: 3874
- Fri Mar 28, 2008 11:02 am
- Forum: Help and Tutorials
- Topic: reflected light questions
- Replies: 4
- Views: 3874
I'd use less reflection on the wall and turn down max rays for refl/refr blurring accuracy limit (100-200). There also might be issue with bump causing those specks. I also wouldn't use lumi polys to light this scene. Spot lights should work just fine. Try to simplify your lighting. Also.. what are...
- Thu Mar 20, 2008 12:29 pm
- Forum: Help and Tutorials
- Topic: reflected light questions
- Replies: 4
- Views: 3874
reflected light questions
My question is about noise of reflected light and how can I reduce, if is possible, the time render. The first image "test.jpg" is render with some material problem, than I've used to see the global light result and correct the error. The main problem was the noise of reflected light near ...
- Mon Feb 04, 2008 12:10 pm
- Forum: General
- Topic: 64 bits - xp64 vs vista64
- Replies: 10
- Views: 6707
- Thu Jan 17, 2008 7:33 pm
- Forum: General
- Topic: New update OB6.5 out today.
- Replies: 31
- Views: 19315
Try using luminous settings treshold 0.1-0.01 Min100/max1000 or higher if it's still to grainy. By applying Limitdr to the luminous surface you should compress the dynamics a little bit and therefore less rays should be needed for a useful result. Thanks again for Your advice. I'll try this setting...
- Thu Jan 17, 2008 5:12 pm
- Forum: General
- Topic: New update OB6.5 out today.
- Replies: 31
- Views: 19315
Pixeldust im not sure i follow what you have done but it's very god that youre doing some simple test :D I did a (very) simplified similar scene and rendered so you have a starting point. Remember that when you modify the dynamic range of luminous surfaces they will look softer and darker since the...
- Thu Jan 17, 2008 1:32 am
- Forum: General
- Topic: New update OB6.5 out today.
- Replies: 31
- Views: 19315
- Wed Jan 16, 2008 9:46 pm
- Forum: General
- Topic: New update OB6.5 out today.
- Replies: 31
- Views: 19315
- Wed Jan 16, 2008 9:40 pm
- Forum: General
- Topic: New update OB6.5 out today.
- Replies: 31
- Views: 19315
- Sat Jan 20, 2007 10:19 pm
- Forum: Help and Tutorials
- Topic: undestand kray parameters
- Replies: 3
- Views: 3432
- Fri Jan 19, 2007 9:35 pm
- Forum: Help and Tutorials
- Topic: undestand kray parameters
- Replies: 3
- Views: 3432
undestand kray parameters
Hi, I've made this simple scene for trying to understand how can setting the parametres for best result. ... sorry for that usualy questions :oops: How can I increase the quality of the render and how can I manage the antialiasing parametres for increase or less the quality and the time render ?? Th...