Search found 9 matches
- Mon May 24, 2010 11:31 pm
- Forum: Help and Tutorials
- Topic: wall/cealing blotches and translucensy missmatch
- Replies: 14
- Views: 8669
Re: wall/cealing blotches and translucensy missmatch
Revised the materials quickly, and the result is much better. I've never been able to get my head around LW's tranclusency,just tryal and error, but now I can assume it works as any other paremeter in the surface settings. (all settings amout up to 100%) Good job and again, thnx for the help. Render...
- Mon May 24, 2010 9:21 pm
- Forum: Help and Tutorials
- Topic: wall/cealing blotches and translucensy missmatch
- Replies: 14
- Views: 8669
Re: wall/cealing blotches and translucensy missmatch
Hmm.. Thnx for the reflection of the materialsettings. I've just come accustomed to never leav the diffuse at 100% do to old habbits, but you make a deacent point in youre arguments. Goint to troto work from that aspectin thesceneand see if I like the outcome. Thnx again. (Althou I still think there...
- Mon May 24, 2010 4:50 pm
- Forum: Help and Tutorials
- Topic: wall/cealing blotches and translucensy missmatch
- Replies: 14
- Views: 8669
Re: wall/cealing blotches and translucensy missmatch
Thank you..Ill check it out. The diffuseamount is just becous in real worls no materials reflect 100% of the light that hits it. While perhaps high 60 is a tad low, but 100% sound totaly off. I have not acctually put any effortin the materials as of yet, I just thought that the translusency way so v...
- Mon May 24, 2010 12:37 pm
- Forum: Help and Tutorials
- Topic: wall/cealing blotches and translucensy missmatch
- Replies: 14
- Views: 8669
Re: wall/cealing blotches and translucensy missmatch
I know that the "house" model is quite sloppy at some places,but its a work in progress, and I assume it should not interfear with the translucensy.
- Mon May 24, 2010 11:39 am
- Forum: Help and Tutorials
- Topic: wall/cealing blotches and translucensy missmatch
- Replies: 14
- Views: 8669
Re: wall/cealing blotches and translucensy missmatch
Hi again. Sorry for the delay.. Attaching the content dir. I have added some dpcostume lights to simulate the light radiating from the translucentmaterial to get some more light in the room. But even without the dp lights kray renders the translusentmaterials WAY bright. I can ofcourse lower the tra...
- Sun May 23, 2010 1:06 pm
- Forum: Help and Tutorials
- Topic: wall/cealing blotches and translucensy missmatch
- Replies: 14
- Views: 8669
Re: wall/cealing blotches and translucensy missmatch
Hi,there..Okej. Here is a couple of renders, one LW and one from Kray. Im using ies lights as spots.
Have a look at the difference in the tranclusency.
Have a look at the difference in the tranclusency.
- Thu May 20, 2010 1:08 pm
- Forum: Help and Tutorials
- Topic: wall/cealing blotches and translucensy missmatch
- Replies: 14
- Views: 8669
Re: wall/cealing blotches and translucensy missmatch
I dont have access to them at the moment, but I'll up them as soon as I can.
- Thu May 20, 2010 12:29 pm
- Forum: Help and Tutorials
- Topic: wall/cealing blotches and translucensy missmatch
- Replies: 14
- Views: 8669
wall/cealing blotches and translucensy missmatch
I downloaded the Kray demo version, and I have to say that I realy enjoy working with it. I have som questions thou. I have some problems getting rid of wall/cealing splotches, ive tried the default settings for interior, made lightportals for the windows and all places where light passes in from th...
- Wed May 19, 2010 1:45 pm
- Forum: Help and Tutorials
- Topic: Physical sky setting
- Replies: 16
- Views: 14812
Re: Physical sky setting
Sorry for droping in like this, but is Krays physical sky north the same as sunspot motion modifier in lightwave, then one can always use that as a reference for where the sun position is. But then I dont know if they match. I guess that Jure can pop in to confirm.