thanks, I think maybe Gregorz could just make the ereode postprocess to happen behind the rendered poly so it wouldn't be a problem if the borders overlap?
toma
Search found 5 matches
- Tue Sep 05, 2006 12:02 pm
- Forum: Help and Tutorials
- Topic: Baking a dense uv map with postprocess erode,5;
- Replies: 8
- Views: 6201
- Tue Sep 05, 2006 11:21 am
- Forum: Help and Tutorials
- Topic: Baking a dense uv map with postprocess erode,5;
- Replies: 8
- Views: 6201
- Mon Sep 04, 2006 8:03 pm
- Forum: Help and Tutorials
- Topic: Baking a dense uv map with postprocess erode,5;
- Replies: 8
- Views: 6201
- Mon Sep 04, 2006 3:23 pm
- Forum: Help and Tutorials
- Topic: Baking a dense uv map with postprocess erode,5;
- Replies: 8
- Views: 6201
- Mon Sep 04, 2006 8:41 am
- Forum: Help and Tutorials
- Topic: Baking a dense uv map with postprocess erode,5;
- Replies: 8
- Views: 6201
Baking a dense uv map with postprocess erode,5;
Hi, I am trying to bake a room with many small polygons, and the postprocessing Kray is doing after the rendering makes it useless? I know it is normal that Kray tries to extend the edge of discontinious uv, but is there a way to set a value for the extension ? I don't have the time to make super op...