Search found 5 matches

by toma
Tue Sep 05, 2006 12:02 pm
Forum: Help and Tutorials
Topic: Baking a dense uv map with postprocess erode,5;
Replies: 8
Views: 6201

thanks, I think maybe Gregorz could just make the ereode postprocess to happen behind the rendered poly so it wouldn't be a problem if the borders overlap?

toma
by toma
Tue Sep 05, 2006 11:21 am
Forum: Help and Tutorials
Topic: Baking a dense uv map with postprocess erode,5;
Replies: 8
Views: 6201

well I have tried many values : 0 1 2 0.1 0.01 even -1 -2 but even at 0 there is some borders?

I guess I should consider redoing all my uv from scratch :(

I think this postprocess should be turned off as it is easy to do the same in photoshop?

toma
by toma
Mon Sep 04, 2006 8:03 pm
Forum: Help and Tutorials
Topic: Baking a dense uv map with postprocess erode,5;
Replies: 8
Views: 6201

thanks for listening ! well "postprocess erode,5;" will draw a 5 pixel border around any polygon island with the color of the border edges of that island, but if there is another island less thant 5 pixels away, the border will overlap the actual polygon? so I typed "postprocess erode...
by toma
Mon Sep 04, 2006 3:23 pm
Forum: Help and Tutorials
Topic: Baking a dense uv map with postprocess erode,5;
Replies: 8
Views: 6201

update :

I have foung that '"stretching"' setting : it is postprocess erode,5; (default value)

anyway even with a value of 0 (postprocess erode,0;) there is a "stretching"

? anyone can help ?
by toma
Mon Sep 04, 2006 8:41 am
Forum: Help and Tutorials
Topic: Baking a dense uv map with postprocess erode,5;
Replies: 8
Views: 6201

Baking a dense uv map with postprocess erode,5;

Hi, I am trying to bake a room with many small polygons, and the postprocessing Kray is doing after the rendering makes it useless? I know it is normal that Kray tries to extend the edge of discontinious uv, but is there a way to set a value for the extension ? I don't have the time to make super op...