i loaded my old scene today, didn't change anything and it worked :/
sry, i don't have any idea why it didn't work some weeks ago, i must have disabled raytrace refractions accidentially.
thanks anyway
Search found 6 matches
- Wed Feb 29, 2012 12:34 am
- Forum: Help and Tutorials
- Topic: problem with procedural transparency
- Replies: 2
- Views: 2602
- Wed Jan 04, 2012 4:56 pm
- Forum: Help and Tutorials
- Topic: problem with procedural transparency
- Replies: 2
- Views: 2602
problem with procedural transparency
hi kray people, i'm doing a scifi scene and need to have a kind of energy shield that is only visible when a bullet comes near to the shield (a sphere). to achieve this, i use a procedural texture for transparency which has a null-object as reference object. (see this tutorial if you like: http://ww...
- Wed Jun 16, 2010 8:06 pm
- Forum: Help and Tutorials
- Topic: Problem with luminosity-texture
- Replies: 6
- Views: 3513
Re: Problem with luminosity-texture
thanks a lot for your quick answer! it looks exactly like what i was expecting. I'll have a look at the settings this evening.
best regards,
daniel
best regards,
daniel
- Wed Jun 16, 2010 3:02 pm
- Forum: Help and Tutorials
- Topic: Problem with luminosity-texture
- Replies: 6
- Views: 3513
Re: Problem with luminosity-texture
no, I used LZMA for compression. maybe it's incompatible with your zipper.
I updated the file above, please try again.
I updated the file above, please try again.
- Wed Jun 16, 2010 2:48 pm
- Forum: Help and Tutorials
- Topic: Problem with luminosity-texture
- Replies: 6
- Views: 3513
Re: Problem with luminosity-texture
there you go...
- Wed Jun 16, 2010 12:25 pm
- Forum: Help and Tutorials
- Topic: Problem with luminosity-texture
- Replies: 6
- Views: 3513
Problem with luminosity-texture
hello community, I've already searched in the forums and found a lot of interesting stuff there, but no solution for my problem. Let me explain it: I have a room, let's say it is a Shop with shelves and so on. At the ceiling I want to have a lot of simple spots. I didn't want to model all these litt...