Search found 709 matches
- Thu Jul 25, 2019 9:52 am
- Forum: Kray3 gallery
- Topic: Bmw
- Replies: 4
- Views: 10448
Re: Bmw
small updte
- Mon Jul 22, 2019 3:33 am
- Forum: Kray3 gallery
- Topic: Bmw
- Replies: 4
- Views: 10448
Re: Bmw
small update k3
- Sat Jul 20, 2019 10:05 pm
- Forum: Kray3 gallery
- Topic: Bmw
- Replies: 4
- Views: 10448
Bmw
kraytracing 3. other shot are coming!.
- Mon Jul 01, 2019 3:21 pm
- Forum: Kray3 gallery
- Topic: a sleeping guy
- Replies: 4
- Views: 9394
Re: a sleeping guy
i think we need skin shaders ^^ .
- Wed Jun 19, 2019 2:11 pm
- Forum: Kray3 gallery
- Topic: Chair.
- Replies: 7
- Views: 12577
Re: Chair.
Allthough I know it's by far not ready yet I can't help but wanting to use VPR all the time :D It does crash quite often but this way I can find out what's ok for VPR to do and what not :D Adjusting surface settings for example is no problem and saves quite some time. I think we start soon working ...
- Wed Jun 19, 2019 1:55 pm
- Forum: Kray3 gallery
- Topic: Intriguing glamor. Glass and many lights.
- Replies: 2
- Views: 7860
Re: Intriguing glamor. Glass and many lights.
hey peter . very nice work. but as you know ^^ :D . k3 is Amazing Best 3D Engine Render. when we will get Curve in tonemaping + Poste process + Shaders. i dont think there is engine can compute with k3 . His GI calculation fast as Ghost :evil: i dont think there is in this world engine fast and easy...
- Thu Jun 06, 2019 10:15 pm
- Forum: Kray3 gallery
- Topic: For fun kray 3,035
- Replies: 15
- Views: 25948
Re: For fun kray 3,035
for me . because when he said about artattack render : that character normal it has uv mapped all body not map to adjuste Skin shaders ex... we have SSS ex... Skin shaders coming ..... everything is comming . i think because i compare k3 alot of engines : i can tell you k3 is most amazing. because r...
- Mon Jun 03, 2019 4:27 am
- Forum: Kray3 gallery
- Topic: For fun kray 3,035
- Replies: 15
- Views: 25948
Re: For fun kray 3,035
For fun it's ok but professionally Kray still can not render anything more than plaster walls. what do you mean about professionally ? kray can do everything just need shaders poste process it very simple. :) . for that we need to wait because shaders is big topic. k3 is more then better agaisnt cO...
- Mon May 20, 2019 10:12 pm
- Forum: Kray3 gallery
- Topic: Room Animation
- Replies: 7
- Views: 12909
Re: Room Animation
very nice janusz amazing speed.
- Sun Apr 21, 2019 8:27 pm
- Forum: Kray3 gallery
- Topic: Interior
- Replies: 8
- Views: 14741
Re: Interior
really nice uPDATE thank you (Y) .
- Mon Apr 15, 2019 6:04 pm
- Forum: Kray3 gallery
- Topic: Recent Interior
- Replies: 14
- Views: 20384
Re: Recent Interior
To be honest there are so many variables to play with, that has always been my problem. Where to start? All interacts with each other. You can play with sun exposure sun resize, sky exposure, tonemap parameter / exposure. The question is always what is the right combination. I mostly end up just hi...
- Mon Apr 15, 2019 4:12 pm
- Forum: Kray3 gallery
- Topic: Recent Interior
- Replies: 14
- Views: 20384
Re: Recent Interior
congrats bro. for your render you see . you dig you make magic happen im happy for you :D ^^ . you did great job. i put in attachement render i did with k3 you see thos white in my render is 255 255 255 color and defuse 85 . i think this is maximum for pure white we have amazing tonemaping system u ...
- Thu Apr 04, 2019 3:34 am
- Forum: Kray3 gallery
- Topic: Mixing two types of displacements surfaces.
- Replies: 14
- Views: 21815
Re: Mixing two types of displacements surfaces.
artattak wrote:KRAY 3 displacements test.
Mixing two types of surfaces.
A stone floor and in it mud bends.
Generated from two independent maps.
of course, you can set up a level of mud for stones
BY THE WAY reflection blur not working yet . u need to have control anisotropy. so it useless to use it. now .
- Fri Mar 29, 2019 5:54 am
- Forum: Kray3 gallery
- Topic: Mixing two types of displacements surfaces.
- Replies: 14
- Views: 21815
Re: Mixing two types of displacements surfaces.
Badly applied ground textures. Use specular and glossiness My next test A lot depends on the textures of the dis. Dis displ. gives only half the effect lol it has glossines and specular the map reso is small . :D . but for nowu can use thos . i dont like to use that. until k3 has own shaders to use...
- Thu Mar 28, 2019 1:35 pm
- Forum: Kray3 gallery
- Topic: Mixing two types of displacements surfaces.
- Replies: 14
- Views: 21815
Re: Mixing two types of displacements surfaces.
very nice job peter
here my simple map apply on gound disp no node .
i used K3 SSS on dragon and displacement on the floor . ^^ .
here my simple map apply on gound disp no node .
i used K3 SSS on dragon and displacement on the floor . ^^ .