Search found 709 matches

by Keraressi Abdelkarim
Thu Jul 25, 2019 9:52 am
Forum: Kray3 gallery
Topic: Bmw
Replies: 4
Views: 11423

Re: Bmw

small updte
by Keraressi Abdelkarim
Mon Jul 22, 2019 3:33 am
Forum: Kray3 gallery
Topic: Bmw
Replies: 4
Views: 11423

Re: Bmw

small update k3
by Keraressi Abdelkarim
Sat Jul 20, 2019 10:05 pm
Forum: Kray3 gallery
Topic: Bmw
Replies: 4
Views: 11423

Bmw

kraytracing 3. other shot are coming!.
by Keraressi Abdelkarim
Mon Jul 01, 2019 3:21 pm
Forum: Kray3 gallery
Topic: a sleeping guy
Replies: 4
Views: 10239

Re: a sleeping guy

i think we need skin shaders ^^ .
by Keraressi Abdelkarim
Wed Jun 19, 2019 2:11 pm
Forum: Kray3 gallery
Topic: Chair.
Replies: 7
Views: 13808

Re: Chair.

Allthough I know it's by far not ready yet I can't help but wanting to use VPR all the time :D It does crash quite often but this way I can find out what's ok for VPR to do and what not :D Adjusting surface settings for example is no problem and saves quite some time. I think we start soon working ...
by Keraressi Abdelkarim
Wed Jun 19, 2019 1:55 pm
Forum: Kray3 gallery
Topic: Intriguing glamor. Glass and many lights.
Replies: 2
Views: 8527

Re: Intriguing glamor. Glass and many lights.

hey peter . very nice work. but as you know ^^ :D . k3 is Amazing Best 3D Engine Render. when we will get Curve in tonemaping + Poste process + Shaders. i dont think there is engine can compute with k3 . His GI calculation fast as Ghost :evil: i dont think there is in this world engine fast and easy...
by Keraressi Abdelkarim
Thu Jun 06, 2019 10:15 pm
Forum: Kray3 gallery
Topic: For fun kray 3,035
Replies: 15
Views: 28332

Re: For fun kray 3,035

for me . because when he said about artattack render : that character normal it has uv mapped all body not map to adjuste Skin shaders ex... we have SSS ex... Skin shaders coming ..... everything is comming . i think because i compare k3 alot of engines : i can tell you k3 is most amazing. because r...
by Keraressi Abdelkarim
Mon Jun 03, 2019 4:27 am
Forum: Kray3 gallery
Topic: For fun kray 3,035
Replies: 15
Views: 28332

Re: For fun kray 3,035

For fun it's ok but professionally Kray still can not render anything more than plaster walls. what do you mean about professionally ? kray can do everything just need shaders poste process it very simple. :) . for that we need to wait because shaders is big topic. k3 is more then better agaisnt cO...
by Keraressi Abdelkarim
Mon May 20, 2019 10:12 pm
Forum: Kray3 gallery
Topic: Room Animation
Replies: 7
Views: 14086

Re: Room Animation

very nice janusz :twisted: amazing speed.
by Keraressi Abdelkarim
Sun Apr 21, 2019 8:27 pm
Forum: Kray3 gallery
Topic: Interior
Replies: 8
Views: 16155

Re: Interior

really nice uPDATE thank you (Y) .
by Keraressi Abdelkarim
Mon Apr 15, 2019 6:04 pm
Forum: Kray3 gallery
Topic: Recent Interior
Replies: 14
Views: 22355

Re: Recent Interior

To be honest there are so many variables to play with, that has always been my problem. Where to start? All interacts with each other. You can play with sun exposure sun resize, sky exposure, tonemap parameter / exposure. The question is always what is the right combination. I mostly end up just hi...
by Keraressi Abdelkarim
Mon Apr 15, 2019 4:12 pm
Forum: Kray3 gallery
Topic: Recent Interior
Replies: 14
Views: 22355

Re: Recent Interior

congrats bro. for your render you see . you dig you make magic happen im happy for you :D ^^ . you did great job. i put in attachement render i did with k3 you see thos white in my render is 255 255 255 color and defuse 85 . i think this is maximum for pure white we have amazing tonemaping system u ...
by Keraressi Abdelkarim
Thu Apr 04, 2019 3:34 am
Forum: Kray3 gallery
Topic: Mixing two types of displacements surfaces.
Replies: 14
Views: 24233

Re: Mixing two types of displacements surfaces.

artattak wrote:KRAY 3 displacements test.
Mixing two types of surfaces.
A stone floor and in it mud bends.
Generated from two independent maps.
of course, you can set up a level of mud for stones

BY THE WAY reflection blur not working yet . u need to have control anisotropy. so it useless to use it. now .
by Keraressi Abdelkarim
Fri Mar 29, 2019 5:54 am
Forum: Kray3 gallery
Topic: Mixing two types of displacements surfaces.
Replies: 14
Views: 24233

Re: Mixing two types of displacements surfaces.

Badly applied ground textures. Use specular and glossiness My next test A lot depends on the textures of the dis. Dis displ. gives only half the effect lol it has glossines and specular the map reso is small . :D . but for nowu can use thos . i dont like to use that. until k3 has own shaders to use...
by Keraressi Abdelkarim
Thu Mar 28, 2019 1:35 pm
Forum: Kray3 gallery
Topic: Mixing two types of displacements surfaces.
Replies: 14
Views: 24233

Re: Mixing two types of displacements surfaces.

very nice job peter

here my simple map apply on gound disp no node .

i used K3 SSS on dragon and displacement on the floor :D . ^^ .