Diffuse model Raytrace

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sat
Posts: 69
Joined: Wed Jan 02, 2008 3:19 pm
Location: Germany

Diffuse model Raytrace

Post by sat »

Hello,

does it make sense to render glass (for example windows) with the diffuse model raytrace instead of photon mapping? Will it speed up the render process? Thanks in advance.
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acidarrow
Posts: 140
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Post by acidarrow »

Hi,

I'm not sure, but sounds interesting enough to do some tests on it, will report the results once I'm done (may take a while though)
Captain Obvious
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Post by Captain Obvious »

No. Glass shouldn't have any diffuse anyway, and GI is only calculated for surfaces that have nonzero diffuse and color.
sat
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Location: Germany

Post by sat »

Thanks.
keeejreeej
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Location: Belgium

Post by keeejreeej »

So, should glass be set to specific diffuse model (raytrace) or not?
And what about "Control FG Rays"?
Captain Obvious
Posts: 165
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Location: London, UK

Post by Captain Obvious »

Unless you have diffuse on your glass (which you shouldn't!), there's no need to do anything.
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