Texture setting causes Kray and LightWave to crash

General disscusion about Kray
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sat
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Texture setting causes Kray and LightWave to crash

Post by sat »

Hi all,

when using a gradient texture as color -> Input Parameter: Light Incidence and then choosing the Light, LightWave will crash when starting Kray's render process. Is this a known bug or limitation?
Thanks in advance.

LW 3D: 9.3.1 WinXP32
Kray 1.7 OB6.1
silverlw
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Post by silverlw »

That was new to me anyway.. Will try to confirm it.
silverlw
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Post by silverlw »

Yep that one was already reported so it's a confirm
sat
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Post by sat »

Thanks Silverlw. :wink:
direwolf
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Post by direwolf »

The bug still exists in OB6.5 and not only affects the colorchannel, same crash happens when i connect a gradient to the reflection- or transparantiechannel. Needed for great looking glass.
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acidarrow
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Post by acidarrow »

Great glass? Don't you mean incidence angle instead of light incidence? I don't know how light incidence is useful for glass...

If it's incidence angle that is crashing, then it's a new bug, although I doubt it since I use it all the time.
direwolf
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Post by direwolf »

Yep, you're right. I meant the incidence angle. I've attachted two screenshots. The first (named 1.jpg) is my material as i would use it in LW. The second is an lighter version since Kray doesn't need the spotinfo for airpolys.
Attachments
2.jpg
2.jpg (98.64 KiB) Viewed 5333 times
1.jpg
1.jpg (130.1 KiB) Viewed 5362 times
direwolf
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Post by direwolf »

Oke, more issues at a "fun-project". This time, i've set up my glass using the old-fashion surface editor. I get strange triangles rendered out of kray.
These do not appear in lw. BTW the object is a frozen subpatch (poly only therefore), 'cause of matching the liquid with the glass.

I've attached two images, a lw and a kray render, all the same settings.
Attachments
renderkray.png
renderkray.png (711.05 KiB) Viewed 5389 times
renderlw.png
renderlw.png (629.28 KiB) Viewed 5376 times
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phile_forum
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Post by phile_forum »

I've also seen triangles like that with Kray renders. I've got rid of them by freezing the model at a higher level of subdivision. This is not really a cure - I suspect the triangles just become too small to see - and it slows down rendering of course, but it does mean you can get a decent render.

Phil
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
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acidarrow
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Post by acidarrow »

Are the polys coplanar? Try scaling the liquid up a bit and re-render it.
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