Bigstick, yes that might work I have done it once with "shreded edges" type rugs before kray and looked good, I will try this vertically in arrays like you said, that might work, thanks -
I will look into other vol. fiber generators, would be nice to get that curly look too
Kray supports bumpmapping, normalmapping and ordinary lw/kray displacementmapping but the thing we all wants is subpixeldisplacement wich is in pipeline of development.
Silverlw wrote:Kray supports bumpmapping, normalmapping and ordinary lw/kray displacementmapping but the thing we all wants is subpixeldisplacement wich is in pipeline of development.
I tried a nodal normal map on a character here and it works fine in Fprime and LW itself but Kray can't seem to get it rendered (either it just stalls rendering, or it gives a black band right where the specific character was)..
LW 9.2 could be the culprit for this, although I'm not sure. I did a quick test right now, and normal mapping seems to work (although there was a dark triangle somewhere), although I'm not sure I did everything properly with certain settings it takes longer than it should. If you have a test scene with normal mapping that doesn't work, please share it.
Answering my own question here in case anyone needs something similar
I solved this using point clone as someone mentioend in the NT forums, I did 4 quadrants and used the Kray clone, so its light in geometry, that worked.
slow rendering, but trying using filtered GI on that surface thanks to the new shader panel (super handy)