Alpha problem with transparent object.s

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Nemesis CGI
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Alpha problem with transparent object.s

Post by Nemesis CGI »

Looks like there is a problem with the alpha channel.
If you have a transparent object in the foreground, it still render the alpha as if there's no objects behind.

I'll upload a sample later...


Shaun.
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walfridson
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Post by walfridson »

It's known, hopefully it will be fixed soon
One other thing, object set to unseen by camera placed inside a transparent object is visible.
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Nemesis CGI
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Post by Nemesis CGI »

walfridson wrote:It's known, hopefully it will be fixed soon
One other thing, object set to unseen by camera placed inside a transparent object is visible.
Cool, thanks for the heads up.

Shaun.
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phile_forum
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Post by phile_forum »

Actually, I'd been using the alpha "bug" to my advantage it to mask out the background without affecting foreground transparent objects. Now I'm using OB4 I can't do that any more...

Any chance we can have an option for foreground transparency to be ignored on the alpha channel, just as it was in the "buggy" OB3?

Phil
Planet Indifferent - CGI by Phil Emery
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mx
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alpha channel

Post by mx »

HI there I am new to kray. I usually render views out of an interior window on an alpha channel as a 32-bit png and then add the backdrop in behind the glass in photoshop. Can I still do this with kray? If so how?
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acidarrow
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Re: alpha channel

Post by acidarrow »

mx wrote:HI there I am new to kray. I usually render views out of an interior window on an alpha channel as a 32-bit png and then add the backdrop in behind the glass in photoshop. Can I still do this with kray? If so how?
You can have it make you a separate file with the alpha and then comp-it later. So, yes.
mx
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Post by mx »

good to know, so could you tell me how?
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acidarrow
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Post by acidarrow »

Add needbuffers -1; to header commands and it will try save all available buffers. The resulting buffers are kind of buggy though, that's why it's undocumented and not included in the GUI yet.

And I think needbuffers 3; exports only the alpha.
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