speeding up render.. (lumi polys?)

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_mats_
Posts: 247
Joined: Sun Nov 19, 2006 11:53 pm
Location: Seattle, wa

speeding up render.. (lumi polys?)

Post by _mats_ »

Hello -

I want to thank everyone in advance for the help I always had in this forum, as usual I have some more questions.. :D

I am wondering how can I speed up my render, right now the main issue is that long luminous poly that illuminates the backsplash, under the cabinets, its a 300% luminosity, 0% diffuse material.

I upped the luminous samples to min 600 max 1200 (less than that was beginning to come out noisy).

Is there any other way to speed it up, any setting I can tweak?

Thanks !

Matt -
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_mats_
Posts: 247
Joined: Sun Nov 19, 2006 11:53 pm
Location: Seattle, wa

Post by _mats_ »

PS : forgot to mention that I tried an area light and a linear light instead of the lumi poly but it still takes too long to render.

Thanks !
silverlw
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Post by silverlw »

If the luminous poly is "only" 300% luminous i suggest you render it in luminosity model/indirect. It will be way faster and you might need to up the finalgather rays to get a splotchfree image but overall it will be much faster.
_mats_
Posts: 247
Joined: Sun Nov 19, 2006 11:53 pm
Location: Seattle, wa

Post by _mats_ »

Thanks Silver

I am trying that right now

Matt -


PS : wow, MUCH faster, from 1hr to 1min 20 secs.

Guess what setting I will be using from now on??

Thanks Silver !
jure
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Post by jure »

Yes indirect mode is much better for this kind of light because it will render light nice and smooth. It will not cast very detailed shadow though but this is not important since light is quite big compared to small items it might illuminate.
- Jure
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florian
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Post by florian »

jure wrote:Yes indirect mode is much better for this kind of light because it will render light nice and smooth. It will not cast very detailed shadow though but this is not important since light is quite big compared to small items it might illuminate.
Is that also true for the skylight procedural from Denis when rendering outdoor scenes?

Cheers, Florian
jure
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Post by jure »

No, this only applies to surfaces (polygons) with luminosity.
- Jure
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florian
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Post by florian »

jure wrote:No, this only applies to surfaces (polygons) with luminosity.
OK, thanks.

Cheers, Florian
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