new room test for Kray

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PrintF
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Location: russia, north

new room test for Kray

Post by PrintF »

download room from link:
http://www.lightwave3d.ru/index.php?act ... t&id=12720

this is test - kray vs fprime.
in kray this room rendering too long and we have some artefacts such as moire.
try render to receive good quality and accuracy shadow behind strips of wood and pictures :)
_mats_
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Post by _mats_ »

Hmm cant login, and its all in Russian...

Dont know how to even subscribe to the forum?

Matt -
erwin zwart
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Re: new room test for Kray

Post by erwin zwart »

PrintF wrote:download room from link:
http://www.lightwave3d.ru/index.php?act ... t&id=12720

this is test - kray vs fprime.
in kray this room rendering too long and we have some artefacts such as moire.
try render to receive good quality and accuracy shadow behind strips of wood and pictures :)
can you show me the FPrime render of it? How long did it render on what CPU?
PrintF
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Location: russia, north

Re: new room test for Kray

Post by PrintF »

sorry, guys.

rar version and jpg texures inside... look.
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PrintF
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Re: new room test for Kray

Post by PrintF »

my friend test with max_vray.
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PrintF
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Re: new room test for Kray

Post by PrintF »

mt test with Fprime... 5 hr to render, but... very fine quality! :)

looking for speed/quality and result without artefacts and moire.

I think this is reachable only with good AA, but kray 1.612 very slow with good AA...
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room_bed_fprime_01_0000.jpg
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erwin zwart
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Post by erwin zwart »

I took away your fake ceiling arealight and turned down ambient to 0. Also I turned the window arealight to 0 and used only a luminous quad in the windowframe to light this scene plus the sun arealight and the luminous quads in the ceiling. (last are missing in the vray render)
This scene sure is interesting in the AA department. I had to use a pretty dense FG sample grid to fill those weird vertical profiles on the wall and it took very long to AA all those lines indeed.
I made a render in kray with Cache Irradiance checked Off (they call it quasi-monte-carlo in vray)
After that I made (about) same time FPrime render of exact same scene. As you can see that is way more noisy. I let it continue for 2 hours 20 minutes to show what FPrime does in about 5 times the kray rendertime.
Only thing I forgot in the FPrime render was to put in air polies in glass (or switch on Doublesided again) but this is not influencing rendertime. kray renders glass correctly with just the outside polygons.
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kray
krayEZ_QMC.png (639.45 KiB) Viewed 5913 times
Fprime in same time as kray
Fprime in same time as kray
krayEZ_FPrime29min.png (965.82 KiB) Viewed 5900 times
erwin zwart
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Post by erwin zwart »

longer FPrime render
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FPrime 2h20min
FPrime 2h20min
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PrintF
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Post by PrintF »

can you send JPG... png files to big for traffic.
erwin zwart
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Post by erwin zwart »

PrintF wrote:can you send JPG... png files to big for traffic.
here they are, the 4 min time of vray is on what machine? Ask your friend to add the ceiling light and to upload that scene somewhere, I am curious ;)
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krayEZ_FPrime2h20min.jpg
krayEZ_FPrime2h20min.jpg (200.02 KiB) Viewed 5835 times
krayEZ_FPrime29min.jpg
krayEZ_FPrime29min.jpg (245.09 KiB) Viewed 5814 times
krayEZ_QMC.jpg
krayEZ_QMC.jpg (146.58 KiB) Viewed 5867 times
PrintF
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Post by PrintF »

computer config of my friend (render vray-max)
intel 965, Core2duo 3500Mhz, 2Gb DDR667,
AA 14 qmc - in vray.

later He makes new render with ceiling lights.
PrintF
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Post by PrintF »

yes, QMC render in kray resolve this problem with strips of wood.
Which are your settings of FG-rays to kill noise in render? max,min, treshold?

qmc mode in version 1.7 much faster than in 1.612?

with fprime I can stop render at any moment and kill noise with noise_ninja or digital_remove_noise (function in corel paint shop pro X)... and I can manipulate level of noise reduction... and sometimes this much faster than QMC render in kray :) (in version 1.612)
erwin zwart
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Post by erwin zwart »

PrintF wrote:yes, QMC render in kray resolve this problem with strips of wood.
Which are your settings of FG-rays to kill noise in render? max,min, treshold?

qmc mode in version 1.7 much faster than in 1.612?

with fprime I can stop render at any moment and kill noise with noise_ninja or digital_remove_noise (function in corel paint shop pro X)... and I can manipulate level of noise reduction... and sometimes this much faster than QMC render in kray :) (in version 1.612)
1.7 is much faster than 1.612. But you can ofcourse do the same noise reduction on a noisy low-settings kray render, so kray QMC is faster than FPrime anyway.
The settings are easy: uncached photonmapping, FG min 100 max 0 for a scene with enough light, just try a small region to se noise. Then increase FG min value for that small region until satisfied (or to post process the noise away). For a darker scene, try 400 or even 800.
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