Texture Help

Post your tutorials and help questions in this forum
Locked
Alek6
Posts: 60
Joined: Thu Oct 07, 2010 5:33 pm

Texture Help

Post by Alek6 »

Hi!
I made a texture with UV map but i don't succeed to have the color and contrast of my wood texture
Attachments
Wood.rar
(1.42 MiB) Downloaded 227 times
Skonk
Posts: 7
Joined: Fri Mar 23, 2012 12:26 am

Re: Texture Help

Post by Skonk »

Are you using Kray's linear workflow tools?

If yes then the issue could be that the texture has already effectively been gamma corrected (as all images are so as to be viewed correctly on screen); so when you render with Kray and it applies it's own gamma correction, you are doubling the gamma correction on the texture making it appear overly bright and washed out.

I'm new to Kray so I dont know if it has a feature to fix this; Lightwave's native linear workflow tools takes this into account (removes the gamma from the image files then re-adds it at render time).
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: Texture Help

Post by Janusz Biela »

here is your surface. You mast pay attention also with tonemaping, this is very important.
Attachments
Wood.srf
(49.2 KiB) Downloaded 254 times
wood.jpg
Alek6
Posts: 60
Joined: Thu Oct 07, 2010 5:33 pm

Re: Texture Help

Post by Alek6 »

Thanks Janusz you rocks!!
But i can't apply it to UV map. Can you tell me how can i make it?
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: Texture Help

Post by Janusz Biela »

Alek6 wrote:Thanks Janusz you rocks!!
But i can't apply it to UV map. Can you tell me how can i make it?
You mean UV map on the ball or just general ?
Alek6
Posts: 60
Joined: Thu Oct 07, 2010 5:33 pm

Re: Texture Help

Post by Alek6 »

I mean in general
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: Texture Help

Post by Janusz Biela »

Alek6 wrote:I mean in general
UV maps are quite a wide subject. You can do it in 3 different ways (which I prefer):
1. Normal UV mapping from Modeler. I hope You know how.
2. By texture Guide - which sometimes very much help (transform normal mapping to UV)
3. By PLG_Make_UV_Edit which can help if nr 1 and 2 doesn't help

All are good, but depends from situation You must know which one to use.
Attachments
PLG_UV_x64.rar
(1.03 MiB) Downloaded 232 times
Normal_UV.jpg
Guide.jpg
PLG.jpg
Alek6
Posts: 60
Joined: Thu Oct 07, 2010 5:33 pm

Re: Texture Help

Post by Alek6 »

Okay thanks for the link of PLG, i've heard about.
I have to work my render settings to try the surface you post because i havent got the same result.
Is it possible to change spherical mode of surface to UV texture?
Thanks for your help.
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Re: Texture Help

Post by jure »

I think you should read LW manual on surfacing/texturing. It has a lot of useful information.
- Jure
Locked