Hi, I am trying to bake a room with many small polygons, and the postprocessing Kray is doing after the rendering makes it useless?
I know it is normal that Kray tries to extend the edge of discontinious uv, but is there a way to set a value for the extension ?
I don't have the time to make super optimised uv : I just use an atlas uv and I need to render at 6K to see all the small poly? if I make an uv with more space between polygon islands I will need to render at insane resolution?
So? how can I desactivate Kray postprocessing (I found nothing in the new manual/header nor tailer command)?
thanks for any help !
toma
Baking a dense uv map with postprocess erode,5;
Baking a dense uv map with postprocess erode,5;
Last edited by toma on Mon Sep 04, 2006 3:23 pm, edited 1 time in total.
thanks for listening !
well "postprocess erode,5;" will draw a 5 pixel border around any polygon island with the color of the border edges of that island, but if there is another island less thant 5 pixels away, the border will overlap the actual polygon?
so I typed "postprocess erode,0;" in the tailer command and though the border is smaller, it is still too large for my uv?
the problem is that I need to bake an object with many small disconnected polygons and if I make an atlas with enough space between polygons islands I need to render the baked image at more than 4096x4096 pixels! (and kray won't save such image)
toma?
well "postprocess erode,5;" will draw a 5 pixel border around any polygon island with the color of the border edges of that island, but if there is another island less thant 5 pixels away, the border will overlap the actual polygon?
so I typed "postprocess erode,0;" in the tailer command and though the border is smaller, it is still too large for my uv?
the problem is that I need to bake an object with many small disconnected polygons and if I make an atlas with enough space between polygons islands I need to render the baked image at more than 4096x4096 pixels! (and kray won't save such image)
toma?